My Cubing Progresses (right now its 3BLD)


This video better explains the advanced finger tricks you would use in F2L (including U left index push). The video mainly talksabout backslotsas it is something lots of cubers ignore but could save them lots of time.

Also, the only way to get good at U Pushes is through practice. :)
 
My hand is scarred after using a cheap 4x4, I can't improve as the rate that I did regularly.

Average of 5 :

Generated By csTimer on 2020-04-24
avg of 5: 12.99

Time List:
1. 13.08 U2 L' B2 F' R2 U2 R2 U2 F2 L2 F L2 D2 U F' D U F' L2 B
2. 12.24 R2 U' F' L' U' B' D' R D2 R' U2 B2 R L2 U2 R B L'
3. (10.45) B F L2 B2 F' D2 L2 U2 L2 F L' B U' F2 L2 B2 U2 L D
4. 13.64 F R B D F2 U2 D R' L2 B2 R2 U' L2 D' R2 L2 U' F2 D' B2 L
5. (14.10) F D F2 U B2 U2 F2 L2 D2 R2 D2 B2 L F R' F' D R D' B' U'
 
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I would suggest you begin with yellow cross as it is the easiest cross color to get used to since the 4 side colors (blue, green, orange, red) are the same, with the only difference being yellow and white swapped.

once you are dual CN, you can then practice green/blue at the same time, then once your done, practice red/orange at the same time.

This is the method I used for switching to CN, and I found it faster as I was training two cross colors at the same time.

Yellow cross > blue/green > red/orange
 
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My yellow cross lookahead is now kinda similar to my white cross, just seconds slower lol

Also, now my right index finger is now healed so I can spam TPS now :cool:
Don't actually spam TPS in your solves, it is much better to turn very slowly and make sure you are doing efficient solutions with little pauses.
 
u can make up for for bad look ahead with tps right
No, the problem is that it works when you average around 12-20 seconds and many people get trapped in doing this. but you can't really get faster than that without first doing many slow solves and working on your solutions and lookahead.
 
Its better to maintain consistent turning speed rather than spam bursts of TPS. the advice "slow down and lookahead" is practically BS. If you were to solve slow, you would find lookahead to be easy, but when you return to your original speed, lookahead will not have become any easier. It is better to maintain consistent and fluid turning than slowing down to lookahead. Fluid and consistent turning allows you track pieces easier.

It's important to mention that turn speed improves gradually with time, so dot try to spam as hard as you physically can. eventually you could reach 8-10 TPS.

This 2 minute video explains my point better:

This video explains why slowing down and looking ahead is not a good strategy, and explains the best way to improve your lookahead:

Good luck on your journey to becoming world class :)
 
Anyone wants to critique my solve? (11.86) : U' B' R2 U' L2 B2 U R2 U R2 D2 B' U F' U' L' R' D

x2 y' y // Inspection
L R F // X-Cross
L' U' L U2 R' U R // First Pair // I saw this pair in inspection.
y' L' U' L R U R' U R' U R // Second Pair
U' F U F' R U' R' // Third Pair
U2 L' U L U2 F U F' // Fourth Pair
F R U R' U' F' U F R U R' U' F' // OLL
x R2 D2 R U R' D2 R U'R // A Perm
B' // Adjust B Face

58 HTM. that A Perm ruined the movecount, overall, I think it's decent solve.

your cross: L R F // good
your 1st f2l pair: L' U' L U2 R' U R good
your 2nd pair: y' L' U' L R U R' U R' U R In general, I don't think it's good to solve an f2l case where a corner is in the bottom layer unless all the f2l corners are in the bottom layer or it's an easy case like a double sexy move or they're already paired up. I would have gone for the orange-blue pair here.
your 3rd pair: U' F U F' R U' R' It's better not to do F moves when you don't have to, like in this case. I would have done R U' R' U2 R U R'
your 4th pair: U2 L' U L U2 F U F' Here it's okay to do 1 or 2 F moves like you did because it saved a rotation, but overall your solution was good.
your OLL: F R U R' U' F' U F R U R' U' F' better alg is U' M' (R' U' R U' R' U2 R) U' M
your PLL: x R2 D2 R U R' D2 R U'R good
your "AUF": B'only thing I have to say is that if the PLL is an A perm than always do the AUF with your right index finger. I don't know if you already do that because I don't have a video but it's a good habit to get into.

On a side note, how did the A Perm ruin the movecount? It's the shortest PLL except for EPLLs.
 
your cross: L R F // good
your 1st f2l pair: L' U' L U2 R' U R good
your 2nd pair: y' L' U' L R U R' U R' U R In general, I don't think it's good to solve an f2l case where a corner is in the bottom layer unless all the f2l corners are in the bottom layer or it's an easy case like a double sexy move or they're already paired up. I would have gone for the orange-blue pair here.
your 3rd pair: U' F U F' R U' R' It's better not to do F moves when you don't have to, like in this case. I would have done R U' R' U2 R U R'
your 4th pair: U2 L' U L U2 F U F' Here it's okay to do 1 or 2 F moves like you did because it saved a rotation, but overall your solution was good.
your OLL: F R U R' U' F' U F R U R' U' F' better alg is U' M' (R' U' R U' R' U2 R) U' M
your PLL: x R2 D2 R U R' D2 R U'R good
your "AUF": B'only thing I have to say is that if the PLL is an A perm than always do the AUF with your right index finger. I don't know if you already do that because I don't have a video but it's a good habit to get into.

On a side note, how did the A Perm ruin the movecount? It's the shortest PLL except for EPLLs.

For the OLL, I picked that alg because I thought it was the easiest alg to learn.
 
For the OLL, I picked that alg because I thought it was the easiest alg to learn.

This is one of the biggest mistakes people make early on in cubing. People pick easy algs because they are easy to memorize, and thats fine from 1:00+ to sub 12, but eventually you will want to replace your algorithms with better one. This will be harder because;
a) You would already have muscle memory down for your original alg
b) you will have to spend some extra time learning a new one.
Its best to learn the best algs from the beginning as it will pay off in the future.
 
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