cuBerBruce
Veteran
I've built some pruning tables for BQTM, assuming I didn't make any programming errors.
Rest assured, there is no 13-move shortcut for the single dedge flip, not even in block turn metric. I think I had determined there is no 13-move reduction-state OLL parity fix that doesn't change the position of at least 4 dedges (not to mention corner effects). I think Clément has claimed 15 turns is the minimal dedge flip, but I'm not sure offhand if that has been proved and for what metrics.
Code:
U & D centers with respect to DLB corner:
dist 0: count = 1 total 1
dist 1: count = 12 total 13
dist 2: count = 217 total 230
dist 3: count = 4260 total 4490
dist 4: count = 64118 total 68608
dist 5: count = 779840 total 848448
dist 6: count = 6713546 total 7561994
dist 7: count = 26142524 total 33704518
dist 8: count = 17537779 total 51242297
dist 9: count = 240673 total 51482970
3x3x1 block:
dist 0: count = 1 total 1
dist 1: count = 12 total 13
dist 2: count = 234 total 247
dist 3: count = 4330 total 4577
dist 4: count = 76535 total 81112
dist 5: count = 1285915 total 1367027
dist 6: count = 18429091 total 19796118
dist 7: count = 191970261 total 211766379
dist 8: count = 1040548531 total 1252314910
dist 9: count = 1355916695 total 2608231605
dist 10: count = 101642625 total 2709874230
dist 11: count = 10794 total 2709885024
My favorite is still this one:
http://alg.garron.us/?cube=4x4x4¬at...Lw+Uw'+Lw2'+Bw'+r'+Bw+Rw'+R'+u+y'+M'+Uw+x2+z'
I don't care if I find a 13-ply shortcut, I'll still execute the algo above![]()
Rest assured, there is no 13-move shortcut for the single dedge flip, not even in block turn metric. I think I had determined there is no 13-move reduction-state OLL parity fix that doesn't change the position of at least 4 dedges (not to mention corner effects). I think Clément has claimed 15 turns is the minimal dedge flip, but I'm not sure offhand if that has been proved and for what metrics.