Michael Womack
Legend
- Joined
- Sep 4, 2011
- Messages
- 4,365
- Location
- Louisville, Kentucky, United States
- WCA ID
- 2010WOMA01
- YouTube
- Visit Channel
That was an extremely intelligent decision you made there . :rolleyes: :rolleyes: :rolleyes:
Yep it was
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That was an extremely intelligent decision you made there . :rolleyes: :rolleyes: :rolleyes:
Yep it was
I suspect the movecount be quite high
Really?!?
No, high move count = faster time. That's why Feliks's's 3x3 solves are usually about 120 moves.
I don't get how my new method is related to that method
Who cares about move count this is a new method that could evolve into a better faster way think about it. Also think about the reaction when Robert Yau introduced his method.
I posted that link because you posted this:
That thread is Robert Yau's original proposition of his 4x4 method. People related Yau's proposed method to K4, movecounts were near those of the reigning Reduction method, and Yau became more and more feasible as a speedsolving method.
Your proposed 4x4 method has no potential in the speedsolving realm. If in three years I'm very wrong, I vow to apologise.
LOL thats why there are lots of 2x2 methods that branched off of the Ortega method
There are? Give me some examples.
can you do a written explanation?
I could but it would realy make sense so video is better expination
1. solve equator centers
2. solve equator edges
3. solve corners
3. finish placing in the edges
or
Solve the E layers then solve U and D centers then solve corners then do K4 for the remaining edges
How do you do step 3 and step 3 without scrambling the E layers? What about the U and D centres in the first method?