Stefan
Legend
Memorizing in pairs with separate memory items for the first/second part of a pair (like person/action pairs) is particularly beneficial for "toggle methods" like M2. Which toggle between two "states" so that solving the same certain something requires two different algorithms for the two different states. So people think they need to be aware of the toggling state while solving. This is wrong! Many people know this already but I think many don't and that's a real pity because it works so beautifully.
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Take a cube with the usual BOY color scheme and hold U=yellow and F=orange. Then scramble:
F2 R' D R B D' F2 D B' R' D' R
Solving with the M2 method from DF as buffer, the targets are:
For each of the 24 possible color pairs, I have a person and an action. I memorize in pairs, first the person, then the action. So I'd translate the above to:
So I could memorize this as a short story of Joel laughing really loudly and my dad gets annoyed and bites him.
Then when I'm blindfolded, I execute the algorithms according to what I memorized. For each of the 2*24 possible memory items, I know exactly what to do:
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So far, nothing special. But now let's try this scramble:
R2 F R2 U' R D' U F' D R2 F' R2
It's just like the above case, only the order of the middle two targets is switched, so I have to target UF before FL instead of the other way around:
Again I translate the color pairs to memory person/action pairs. Notice it again starts with Joel and ends with bite, but the middle two items have changed:
In this case the story could be Joel painting a picture of a sandwich and Randi tries to eat it.
Then blindfolded I apply the algorithms according to the mental items:
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And right there is the beauty. The yellow/orange edge is translated to either "Dad" or "paint", depending on whether I'm at the first or second item in a pair. Which is the same as whether I'm at the untoggled or the toggled state. And "Dad" and "paint" have different algorithms assigned to them, each appropriate for their respective toggling state.
This means that the toggling issue can be ignored! I simply memorize in person/action pairs and pretend the toggling doesn't even happen! The memory method takes care of handling the toggling so that I don't have to be the least bit aware of the toggling and it's current state.
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Take a cube with the usual BOY color scheme and hold U=yellow and F=orange. Then scramble:
F2 R' D R B D' F2 D B' R' D' R
Solving with the M2 method from DF as buffer, the targets are:
Code:
1. orange/blue (FR)
2. orange/green (FL)
3. yellow/orange (UF)
4. white/blue (DR)
For each of the 24 possible color pairs, I have a person and an action. I memorize in pairs, first the person, then the action. So I'd translate the above to:
Code:
orange/blue => Joel
orange/green => laugh
yellow/orange => Dad
white/blue => bite
So I could memorize this as a short story of Joel laughing really loudly and my dad gets annoyed and bites him.
Then when I'm blindfolded, I execute the algorithms according to what I memorized. For each of the 2*24 possible memory items, I know exactly what to do:
Code:
Joel => U R U' M2 U R' U'
laugh => U' L' U M2 U' L U
Dad => U2 M' U2 M'
bite => U R2 U' M2 U R2 U'
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So far, nothing special. But now let's try this scramble:
R2 F R2 U' R D' U F' D R2 F' R2
It's just like the above case, only the order of the middle two targets is switched, so I have to target UF before FL instead of the other way around:
Code:
1. orange/blue (FR)
2. yellow/orange (UF)
3. orange/green (FL)
4. white/blue (DR)
Again I translate the color pairs to memory person/action pairs. Notice it again starts with Joel and ends with bite, but the middle two items have changed:
Code:
orange/blue => Joel
yellow/orange => paint
orange/green => Randi
white/blue => bite
In this case the story could be Joel painting a picture of a sandwich and Randi tries to eat it.
Then blindfolded I apply the algorithms according to the mental items:
Code:
Joel => U R U' M2 U R' U'
paint => M U2 M U2
Randi => U' L' U M2 U' L U
bite => U R2 U' M2 U R2 U'
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And right there is the beauty. The yellow/orange edge is translated to either "Dad" or "paint", depending on whether I'm at the first or second item in a pair. Which is the same as whether I'm at the untoggled or the toggled state. And "Dad" and "paint" have different algorithms assigned to them, each appropriate for their respective toggling state.
This means that the toggling issue can be ignored! I simply memorize in person/action pairs and pretend the toggling doesn't even happen! The memory method takes care of handling the toggling so that I don't have to be the least bit aware of the toggling and it's current state.