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Machine learning method generation plausibility.

Hazel

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I think it would be difficult (but not necessarily impossible) for a machine to be able to tell the difference between a method that is good for human solving and one that isn't... interesting idea though!
 

Etotheipi

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I think it would be difficult (but not necessarily impossible) for a machine to be able to tell the difference between a method that is good for human solving and one that isn't... interesting idea though!
i suppose a program that gives a score.to the ergonomics would help, and maybe try and make the program slant towards block based methods so it doesnt have like 10 pieces solved in random places and then filling in the rest.
 
U

Underwatercuber

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Biggest factors I can think of that it would have to consider is recognition, ergonomics, move count and alg count. If it can manage those then it can probably make a decent method.
 

PapaSmurf

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I don't see why it wouldn't be plausible at all. They've already made a machine that has learnt to solve a 3x3, so it'll be expanding on that idea to find methods that work for humans and are actually good.
 
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I don't see why it wouldn't be plausible at all. They've already made a machine that has learnt to solve a 3x3, so it'll be expanding on that idea to find methods that work for humans and are actually good.

 
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