M2 Algorithms Needed

1. I don't know who you are or what you can, but if you learnt blindfolded a month ago, I wouldn't start with BH yet, but improve my memo instead.

I think that solving faster allow a better use of short term memory, so learn how to solve faster is also a solution to improve your memory method.
 
I completed reading through the BH tutorials but have not applied them in actual solves (with eyes open) yet. I just recently understood the cycle reduction theory but stuck at when you are down to 2 cycles.

I heard you have to solve 2 cycles in pairs. I have to consider whether to convert them to 3 cycles or to use algorithms or to finish up with old Pochmann.

1. I don't know who you are or what you can, but if you learnt blindfolded a month ago, I wouldn't start with BH yet, but improve my memo instead.

2. You may solve two cycles in any way you want!

3. If you meant two-cycles, then you could solve it any way you want to!

4. If you learn how to convert a two-swap to a threecycle, please share!

5. Using algorithms might help.

6. Finishing up with Classic Pochmann works, but the easiest is to finish with a fixed swap, for example URB<->UBL, and than solve them the last thing to do.

I tried to solve corners open eyes and had problem when I reach 2x 2-cycles. I tried to solve it with E perm and end up with the 4 pieces permuted but having wrong orientations :fp.
 
I completed reading through the BH tutorials but have not applied them in actual solves (with eyes open) yet. I just recently understood the cycle reduction theory but stuck at when you are down to 2 cycles.

I heard you have to solve 2 cycles in pairs. I have to consider whether to convert them to 3 cycles or to use algorithms or to finish up with old Pochmann.

1. I don't know who you are or what you can, but if you learnt blindfolded a month ago, I wouldn't start with BH yet, but improve my memo instead.

2. You may solve two cycles in any way you want!

3. If you meant two-cycles, then you could solve it any way you want to!

4. If you learn how to convert a two-swap to a threecycle, please share!

5. Using algorithms might help.

6. Finishing up with Classic Pochmann works, but the easiest is to finish with a fixed swap, for example URB<->UBL, and than solve them the last thing to do.

I tried to solve corners open eyes and had problem when I reach 2x 2-cycles. I tried to solve it with E perm and end up with the 4 pieces permuted but having wrong orientations :fp.

Pretend the E-perm is a turn on the face you execute it on. If an E-perm is done on the F face, DFR would go to LFD, and LFD would go to DFR, same with URF to LUF and LUF to RUF. Just make sure you setup the stickers so the shooting sticker would head towards the target if you were to turn the face that you are going to execute the E-perm on, just like a sticker replacing another sticker in a commutator.

I also use U2 + H-perm and (R B' R' B)*3 to solve 2 2-cycles of corners.
 
The algs I use:

F (E RUR' E' RU'R') F' M2

M2 D R' U R' U' r R' U R U' r' R2 D'

A bit long, but the moves are in my fingers... Literally, because I could barely write the moves down... And when I started doing the algs while looking at what I was doing, I got confused :s...
 
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