You make the 222 in DBL. Then you expand to 223 in DBR (<R,U,F> fingertricks). Then you orient the edges (<R,U,F> fingertricks). Then you do ONE rotation (y'). Then you finish the F2L (<R,U> fingertricks). Then you do the LL (in your favourite way).
Weird rotations ? Bad fingertricks ? I don't understand why you say that. There is often only one rotation and blockbuilding is RUF (then RU).
Also, look-ahead. Once you made the 222, you can see ALL the unsolved cubies. All the hidden cubies are the solved ones.
And block-building don't require a lot of thought when you are used to it.
I'm not saying Petrus is the best method. I even think CFOP and Roux are slighty better. But Petrus is underrated, and is as good as ZZ in my opinion. ZZ has his advantages, but Petrus too (we look at only one side of the cube, we utilize only one hand...)
I can post speedsolves reconstructions if you are interested in.
(Also, sorry for my bad english.)
first of all, at least in my opinion, weird rotations and bad look ahead are not Petrus problems so i will not address them.
Relatively difficult block building:
- because many pieces aren't oriented. In Roux you use M/M' to orient, in CFOP you use y/y', and in ZZ they're all done. F moves are slow.
- because you have the freedom to expand 3 ways (more thinking). if you limit yourself to 1 (less thinking) then you might as well do an xcross.
Annoying to fix bad edges:
- because there are some bad cases and sometimes it's just not worth it.
- because you have to recognize mid-solve, which may require a pause if there are a lot (ZZ uses inspection for this which is better)
- because 3 moves = 2 edges
Bad finger tricks:
- relative to CFOP (F2L algs) / ZZ <R,U,L> / Roux <R,r,U,M> or moo.
- RUF is not better than RUL because RUL means "2gen on the left side and then 2gen on the right side". RUL is
not the same as an RUL V perm or RUL N perm, because those are rapidly alternating R/L and thats why they suck. If you have to do a lot of F moves at once, it's faster to just rotate. that's the premise of CFOP, at least.
F turns are not good. the other methods try and avoid F turns. they're fine for specific algorithms where they integrate nicely (like J perm).
But there are good things about Petrus:
- low move count
- EO done at LS/LL (slight advantage)
- 2-gen for last block (not sure if this is advantageous because the EO step is required for this)
I'm not saying petrus sucks. it doesn't. it's big 4. but there are many reasons why it's not as good as the big 3.
There is often only one rotation
ZZ = no rotations
Roux = no rotations
CFOP = usually more rotations, but no matter how many bad edges, i can force there to only be 1 rotation. if you let me use F turns a lot (like petrus), i can guarantee you more than 50% of my speedsolves will have no rotations. but F turns are slow, so i rotate instead.
Petrus = build a block on DBL without ever using a B move? i sense that there are often 2 cube rotations.
out of curiosity, is petrus your main method?