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Learning a Pyraminx Method- Worth it?

hawkmp4

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Joined
May 17, 2008
Messages
1,395
I just got a Pyraminx (thanks Dan!) and I've been messing around with it, and I've come up with my own method (maybe, probably not, but I came up with it independently) and I'm wondering if I want to be even average on pyraminx, if I would be better off learning another method.
Currently, I...
- Rotate the sides so I have the corner pieces all the same color on one face (I use yellow, so I'll reference that)
- Insert yellow edges one at a time using a 3 move sequence
- Flip the puzzle, so I have a point facing up, and rotate the U tip so that one edge lines up with the bottom layer. If two edges need to be switched, I do R L' R' L U' L U L'
- If the U corner isn't correct in respect to the edges, I do a Sune-ish algorithm to fix them.
I'm averaging around 30 seconds now, no delays at all, slow turning, but look ahead is amazing.
Any recommendations?
 
hmm...how slow is ur slow turning?.. because I have lots of delay and almost no look ahead.. have a slow turning speed too...with around 25 secs average(new to pyraminx too) ..the method I am using is around 20~24 turns on average(just 5 algorithms, actually 3 + 2 mirror)..

First layer is intuitive(if possible during inspection try prepare and insert 1 yellow edge in while rotating the corner piece into one face)..

Then the remaining 3 edges..(ur point facing up should be my front <F> )

If all is orientated correctly, If 3 of the edges have to be rotated clockwise I do R F' R' F' R F' R' , anti-clockwise I do R F R' F R F R'..

If 2 is orientated wrongly ,Hold the pyraminx such that both wrongly orientated edges are on the top left and top right, I do R L' R' L F' L F L'

If 2 is orientated wrongly + needs to be rotated clockwise / anticlockwise, hold the pyraminx such that both wrongly orientated edges are on the top left and top right, clockwise I do R' D' F' D F R, anticlockwise I do L D F D' F' L'..

not really sure if this helps...
 
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Just develop your method. Try FMC, and try to get sub-20. Then adapt some techniques from what you have learned to you speedmethod. This way I developed a semi-intuitive (eleven algorithms, but ten of them are just variations of the techniques that I use in step 2), with average move count clearly below twenty, and virtually no lucky cases, so the average is really steady. It's much more fun developing your own method, and it's great when you get good at it (I'm not that good (yet), but ranked world's 24th I think, and the holder of Finnish NR, average bit under 10 sec).
 
ovh,

What is your method?
I used to use just LBL with 5 algs and average about 14 seconds. It was easy to come up with the algs myself. Some people use the same method and averaged sub-10.
I the thread "advanced pyraminx solution," I proposed a method that I'm working on now. It is similar to Ortega for 2x2; about 20 algs.
 
My method average 13 moves. But the last part requires some thinking.
 
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- Rotate the sides so I have the corner pieces all the same color on one face (I use yellow, so I'll reference that)
- Insert yellow edges one at a time using a 3 move sequence....

Better to insert the three edges at the down tip rather than the upper face and then do the face last, it gives shorter algs for the 3-cycles that needs orientation and permutation 4 against 6 turns and that is the most common case in the last step.

And when doing that you can start with placing two of the first three edges before you orient the centres and then use the third place as a keyhole for the orientation, that's a method many fast Px solvers use...

My method is about that but I do pairs of one edge and one centre when I place the first two edges, that gives only one centre to orient after that and no AUF is needed either. But it is a little advanced, the benefit is that you can see more of the solve in the inspection.
 
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Thank you everyone for your suggestions! Kenneth, I had though about trying that, I think I will. It shouldn't be that hard to come up with orientation and permutation algs.
Probably a lot fewer move count, too.
 
In my method (it doesn't have a cool name...yet) you just place any three edges while orienting the corners and tips (I have described one approach in the thread "advanced pyraminx solution"), and then I use one out of ten algs to solve the rest. But often I'll just do two and then the third I place with a three or four move alg, as 15 seconds isn't a very long time, and I haven't practiced that much. I got the Finnish NR using a variation like this:
1. Do an "x-cross"
2. Place the second edge while solving one of the LL edges.
3. Solve the last three edges.
The problem with this was that the second step had to be prepared during the first step, and planning how to do that was pretty difficult. So I just started practicing pyraminx block-building, and here I am.
 
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i use an extremely retarded method, no algs (except sune) are even needed -.-
I solve the first layer, and if the LL is not sune-able, I will do a rotation and solve one layer of another color. the original first layer will be messed up abit, but its okay. I will get a sune-able case and able to solve the pyraminx :)
I guess I never bothered to learn the proper cases for the LL so yea this retarded version.. my best average is 26s on cubemania (i've only done 2 averages :P).
 
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