Kirjava
Colourful
We were holding off on this for so long it turned into a christmas present for the community :3
Some of you will know of the acubist solution. This is a radically different method and Mike should consider changing the title of his webpage.
So a few months back I was on IRC and we were talking about how skewb is going to be an official event in 2011 (It should be, unless ron changes his mind). So I was like "ok I'm going to make a skewb method" because I'm pretty awesome like that. In pops Meep and he was like "hay I made one before" and I was like "lol that's cool but what if you did this instead" and it turned out to be a nice set of steps with a non stupid algcount and the algs turned out sexily. I made a preliminary page on my site while we were developing this to give a place to store algs and to give people a place to learn it while we were working on it still. There are some alternative algs on that page that some people may prefer. The Z perm we used to use was kinda terrible and hard to execute sub5. We then found one that can be executed sub3. Some of the L5C cases might be improvable.
Anyone who's ever tried to generate algs for skewb will know how... odd... it is. There's a program that's like CubeExplorer that uses some weird ass non-fixed number based notation and a program like ACube that appears to give long algs for no particular reason in certain situations. Interesting beast to tame.
All the different skewb notations are weird. We went with something simple and similar to 3x3x3 notation.
Here's a video of Dan Cohen skewbin' with it. He's actually using two look L5C, which helps show the potential of the method.
There are like three tiers for the method. A 'beginners' version (which is what Dan is using in that video) which is 8 algs and a 'normal' version which is 14 algs (although, you can conjugate one L5C into all of them if you're lazy). There's also a 'ZB' type method which is 18 additional algs, although the 'normal' version should be good enough to be averaging about 7 or less.
Anyway,
GOGOGO LEARN IT ALREADY
Merry Christmas bitᴄhes.
Some of you will know of the acubist solution. This is a radically different method and Mike should consider changing the title of his webpage.
So a few months back I was on IRC and we were talking about how skewb is going to be an official event in 2011 (It should be, unless ron changes his mind). So I was like "ok I'm going to make a skewb method" because I'm pretty awesome like that. In pops Meep and he was like "hay I made one before" and I was like "lol that's cool but what if you did this instead" and it turned out to be a nice set of steps with a non stupid algcount and the algs turned out sexily. I made a preliminary page on my site while we were developing this to give a place to store algs and to give people a place to learn it while we were working on it still. There are some alternative algs on that page that some people may prefer. The Z perm we used to use was kinda terrible and hard to execute sub5. We then found one that can be executed sub3. Some of the L5C cases might be improvable.
Anyone who's ever tried to generate algs for skewb will know how... odd... it is. There's a program that's like CubeExplorer that uses some weird ass non-fixed number based notation and a program like ACube that appears to give long algs for no particular reason in certain situations. Interesting beast to tame.
All the different skewb notations are weird. We went with something simple and similar to 3x3x3 notation.
Here's a video of Dan Cohen skewbin' with it. He's actually using two look L5C, which helps show the potential of the method.
There are like three tiers for the method. A 'beginners' version (which is what Dan is using in that video) which is 8 algs and a 'normal' version which is 14 algs (although, you can conjugate one L5C into all of them if you're lazy). There's also a 'ZB' type method which is 18 additional algs, although the 'normal' version should be good enough to be averaging about 7 or less.
Anyway,
GOGOGO LEARN IT ALREADY
Merry Christmas bitᴄhes.