I'm unclear what philkt731 s referring to. It seems he may be referring to my 2nd paragraph of my previous message, but may have misunderstood it, so I'll try to explain what I mean in more detail. (It appears Stefan understood. And yes, Stefan, I understood why you wanted self-inverse algs for your purposes.) My suggestion is to *avoid* having to set up a PLL alg by using two algs instead, one that swaps two edges and affects centers, and one that swaps two corners and undoes what the other does to the centers.
An odd permutation is a permutation that contains an odd number of even-length cycles. In 3-cycle solving, odd-length cycles are easily solved. Pairs of even-length cycles can be solved with 3 cycles by "bridging" the two cycles (no hyphen) using an extra 3-cycle. So any odd permutation can be solved with only 3-cycle algs except for a single swap (2-cycle) needing to be done.
So for a given solve, you only execute the edge swap alg once, and you only execute the corner swap once (and then only if you have odd parity for corners and for edges). Since you choose algs that have inverse effects on the centers, you do not have to worry about ending up with the cube in the "E2 M' E2 M" (or similar) state.
The 3rd paragraph of my previous post is an alternate approach something similar to what Kenneth talked about in the "One turn parity fix." thread. Instead of using U (Kenneth's suggestion) as a parity fix, y is used instead, but it fixes only edge parity. You then only need (as far as fixing parity is concerned) a corner swap alg that also does a center 4-cycle in the opposite direction. (For example, the alg U' F L D R' D' F2 D2 B' U R D2 L' F D' B' y' works.) Like Kenneth's approach, it requires memo after determining parity, or some technique for working around that issue. One thing I now realize is that y affects EO, so you have to be careful. It seems to me you simply do the y after determining you have parity, but before memo (WCA rules *allow* you to do y before putting the blindfold on!), and pretend the centers are the colors they would be if you hadn't done y. You keep the the cube oriented that way when putting the blindfold on and start the solve.