interesting way to solve the cube

cuber316

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Joined
Jan 9, 2009
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10
hi.
well i just enginering a new method (i didnt generate any of the algorithims.)
currently there are 10 oll's and all 21 pll's, i just made up the steps and used an algorithim to get me effect on the cube i needed the steps are:
step 1: solve 4 corner/edge pairs
step 2: orientate the top layer corners (7 oll cases)
step 3: place remaining botton layer edges
step 4: preform 1 of 3 oll's
step 5: finish last layer pll
well i solved sub 60 with it in all 4 solves ive done with it (cause i suck at the c/e pairs) the really cool part tho is that in 2 of the solves in the edge placement step i was able to place the remaining yellow edges at the same time, therefore skipping the oll step and in the other 2 solves i was able to predict what oll was going to appear when i had placed to of the edges.
once i have practiced on my c/e pairs i think i should be doing preaty well (i will be happy with doing it in 10 secs.) anyway do you think i should start generteing algorithims so i can get a solved oll 100% of the time? any inputs welcome:D
 
Just do Roux, it solves the cube rotation problem you have here.
 
umm so i dont no why i continued working on the method but i began developing idea's for new steps and algs to excute hat step so i can now excute 100% oll skip every solve with an edge orientation step after solveing the 4 top corners, i realised that the corner edge pairs can also be speed up with middle layer slices all i need now is to finish all the alg's for the edge orientation, the edge orientation step is like roux except there are 2 extra edge slots to deal with, im looking to do this step in one alg so yeah any body else got more thought's on this method?
 
ok the methods finished now its a bit different again :D. i build a white t with 3 edges in the fist step, then insert the pairs (withot accidently placeing the remaining white edge, i perform the edge fliping step which is much faster now only one bottom layer edge is checked and is normally in the f face then place the last white edge then pll because your oll is completer at the same time your f2l is done, the first solve after i did this i got a new pb of 28 secs this is now my faviourite and I might make a video tutorial.
 
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