This is the best application of slice misalignments I've seen in terms of consistency. I do agree with you that it's not worth the added complication.@Kit Clement this should help explain any questions
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anyway I think it’s possible to implement this, but we shouldn’t because it would complicate everything and be unfair to all the results that came before the rule. Plus the “round to the nearest cube” method and this method can give completely different results further complicating it. As a side note wide moves are allowed because Rw2 is literally just L2.