So I was sorta playing around with my 3x3 and this random idea of an edges first method came up to my mind because i haven't really heard of anyone using something like it. then I sort of tried to invent the method. But it requires algs that I don't know, they probably don't exist. Here's the method (note that this is just a method to play around with, it has no intention to be used for speedsolving but if anyone knows how to make it faster please take your time to tell me)
1. EO
2.Cross
3. Solve 3 E layer edges
4. Use keyhole to insert 3 bottom corners (don't have to match up with edges, could be any corner for example a white-blue-red corner sandwiched by white-green-orange and white-blue-orange edges.) (to reduce alg count drastically)
5. Pair up which ever corner and edge correspond in the first two layers. Then insert the "pair"
6.Oll
7.Edge Pll
Here's the part that I need help with, this part should be exactly like pbl on a 2x2, same alg count and cases, but I don't know any algs that won't mess up the edges I currently built
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Edit: I have to change up some steps. Here's the new method. I'll generate the algs.
- EO
- Cross
- Solve 3 E layers edges
- Use keyhole to insert 3 bottom corners (don't have to match up with edges, could be any corner for example a white-blue-red corner sandwiched by white-green-orange and white-blue-orange edges.) (to reduce alg count drastically)
- Pair up whichever corner and edge correspond in the first two layers. Insert
- Oll
- 3x3 PBL
- Some alg that will finish up the cube (It should just permute Top and bottom crosses)
1. EO
2.Cross
3. Solve 3 E layer edges
4. Use keyhole to insert 3 bottom corners (don't have to match up with edges, could be any corner for example a white-blue-red corner sandwiched by white-green-orange and white-blue-orange edges.) (to reduce alg count drastically)
5. Pair up which ever corner and edge correspond in the first two layers. Then insert the "pair"
6.Oll
7.Edge Pll
Here's the part that I need help with, this part should be exactly like pbl on a 2x2, same alg count and cases, but I don't know any algs that won't mess up the edges I currently built
---------------------------------------------------------------------------------------------------
Edit: I have to change up some steps. Here's the new method. I'll generate the algs.
- EO
- Cross
- Solve 3 E layers edges
- Use keyhole to insert 3 bottom corners (don't have to match up with edges, could be any corner for example a white-blue-red corner sandwiched by white-green-orange and white-blue-orange edges.) (to reduce alg count drastically)
- Pair up whichever corner and edge correspond in the first two layers. Insert
- Oll
- 3x3 PBL
- Some alg that will finish up the cube (It should just permute Top and bottom crosses)
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