• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.

I do not understand PLL

Alright. Turn the U layer until as many colours match up as possible. Now draw a 3x3 grid on a piece of paper. Then find a piece that doesn't have matching colours and think "where should this go?", and draw an arrow from that pieces location to where it should go on your grid. Do this for all pieces that don't match. Then rotate your 3x3 grid paper thingy until the pattern matches one of the ones on your cheat sheet. If it doesn't match any, do a U turn on your cube and try again. Repeat until you get a match. Then you must rotate the U layer the same way that you rotated the 3x3gridpaperthingy, and then do the algorithm.
 
Last edited:
Heh. I guess I'll take a stab at explaining this. Just understand to most of us this is so mundane we've never had to spell out exactly what we're doing. First off, do you realize what orientation and permutation are? Do you know that PLL stands for permutation of the last layer? and that the last layer is typically comprised of OLL followed by PLL?

Assuming the answer to all prior questions is yes, I'll move on to understanding the diagrams of PLLs. As mentioned before the arrows show how the pieces are being moved around the cube. If an arrow is double sided, and points to two pieces, they must be swapped. If an arrow is going from one piece to another, and is single sided, that piece is being moved to that location.

Take this example : the first case there is the H Perm. The arrows show that there are 2 sets of edges that need to be swapped. The bottom edge of the diagram is getting swapped with the top one, and the right with the left. In other words the bottom has to go to the top, or belongs in the top position, and the right needs to go to the left, and vice versa. There are no arrows going to or from corners, so the corners are already in their correct location.

It sounds like you're trying to go straight into what we call full PLL, which is not a good idea. Have you ever solved the cube before? You should first learn and understand what we call 2 Look PLL, which divides PLL into two steps; solving edges, and solving corners. This requires far less algorithms and memorization. Full PLL, which is 21 algorithms, is something that you learn when you have a solid understanding of the cube, and are looking to get faster. I hope I helped. If I didn't, I'll kill you.

Edit: PS. While cheating isn't very obvious to noncubers and might impress more people, it's incredibly obvious to most people on the forum. You'll get little respect pulling stuff like that.
 
Last edited:
i don't really know your situation fully but the best i could recommend is the sexy method if you are a beginner or using the speedsolving wiki for pll if you don't understand what you have to do

:)

Alright im a noob too but all noobs have to start somewhere...
 
It could well be you are solving the cross on a different side or your sides are rotated compared to the pictures you are looking at. If this is the case it is not good enough to just look for "A set of blue headlights with a green edge in between" , you will need to look for a pair of headlights of one of the side colours around your final layer with a edge in the middle which is the colour of the face opposite the one of the colour of the headlights. There are 24 different colour configurations for each PLL, 4 for each side used as a cross so you have to start thinking of patterns of the blocks rather than colours.

If you problem is with this recognition then the following video could help. It did when I first learnt my PLLs.

 
Last edited by a moderator:
Back
Top