Yep.
Not to push you, but I'd suggest trying out other methods, like Petrus and Roux for the 3x3, and K4 for bigcubes
The methods you use now are good, but it's fun to learn new stuff
Yep.
Not to push you, but I'd suggest trying out other methods, like Petrus and Roux for the 3x3, and K4 for bigcubes
The methods you use now are good, but it's fun to learn new stuff
Adding on the what Stachuk1992 said, a good way to form your own method is by taking bits and pieces of other methods.
By doing this, you find out what works best for you. I do this and it works.
Right now I do this: Cross Algs: 0. 3 slots of F2L: This sets up the next step. Algs: Intuitive: 0. All F2L: 41. Edges first F2L Algs: 5. Practical Algs: 5 (edges first). ELS: This is from a method called MGLS, where here you put the last slot's edge in and orient the LL corners. Algs: 20. Practical Algs: 3 (4 if you count different rotation of the cube, but I use 3). Last corner of F2L: Using one of 5 easy algorithms to finish F2L while maintaining the LL cross. Algs: 5. Practical Algs: 3. (These are same algs as edges first F2L!) COLL: This step orients AND permutes the LL corners in one swift algorithm. Algs: 40. Practical Algs: (Sune and Antisune only) 12. (I haven't memo'd them all yet.) PLL for edgesAlgs: 4. Practical Algs: 4.
Total algorithms needed for all cases: 110.
Total algorithms for practical use: 20.