Hi,
inspiration. Below are some thoughts about computer 2x2x2 solvers using the <U, R, F> move set and half-turn metric.
As shown earlier, Herbert Kociemba´s two-phase algorithm can be adapted to the 2x2x2 cube. By analyzing 2187 corner orientation cases, it can be shown that the worst case in phase 1 is 6 moves long, and by analyzing 2644 optimal 11-movers it can be shown the worst case in phase 2 is 11 moves long.
Moving on to Michael Feather´s two-phase algorithm and its adaptation to the 2x2x2 cube. By analyzying 2644 optimal 11-movers it can be shown the worst case in phase 1 is 10 moves long, and if exluding optimal half-turn 4-movers the worst case in phase 2 is 3 moves long.
The HTR 2x2x2 solver has currently some minor imperfections listed below but the basic idea is working:
inspiration. Below are some thoughts about computer 2x2x2 solvers using the <U, R, F> move set and half-turn metric.
As shown earlier, Herbert Kociemba´s two-phase algorithm can be adapted to the 2x2x2 cube. By analyzing 2187 corner orientation cases, it can be shown that the worst case in phase 1 is 6 moves long, and by analyzing 2644 optimal 11-movers it can be shown the worst case in phase 2 is 11 moves long.
Moving on to Michael Feather´s two-phase algorithm and its adaptation to the 2x2x2 cube. By analyzying 2644 optimal 11-movers it can be shown the worst case in phase 1 is 10 moves long, and if exluding optimal half-turn 4-movers the worst case in phase 2 is 3 moves long.
The HTR 2x2x2 solver has currently some minor imperfections listed below but the basic idea is working:
- doesn't show '*' for optimal solutions, see help for how to find optimal solutions
- doesn't do 0+N, these will be 1+N
- doesn't reduce sequence for two sequential moves to same face - the solver will subsequently find the shorter solution except for when the length is at the specified Stop Len