**How to get faster with the Fridrich Method & Info on Other Methods**
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This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik's Cube. Please read this thread and do some forum

searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.

Here's a video of one of the top cubers,

Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.
**Fridrich Method: Step 1**
**Current Average:** 1:30+ or don't know how to solve a Rubik's Cube

**Goal Average:** 1:00-1:19

Learn the method from one of these two sources:

Leyan’s Beginners Method, or

Badmephisto's Youtube Video Tutorial.
NOTE: It is possible to achieve sub-1 minute with these methods

If you are still stuck, follow these tips:

- Try to reduce pauses, meaning try to never stop turning during your solve
- Sand, Break in, and Lubricate Your Cube (In that order, and only sand if your cube is brand new and you've barely solved it).
- Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case
- Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:

http://www.cubefreak.net/cross.html

http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross
- Use finger tricks (this will speed up your times A LOT)
- Practice - The more you practice, the faster you'll become
- Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky's guide: http://cubefreak.net/easy_fast.html
- Use a timer to see your progression : www.cubetimer.com

*Estimated Time: 2-4 Weeks*
**Fridrich Method: Step 2**
**Current Average:** 1:00-1:19

**Goal Average:** 40 - 50 seconds

- Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)

2 Look OLL

Edge Orientation - 2 algorithms

Corner Orientation - 7 algorithms

2 Look PLL

Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb

Edge Permutation - 4 algorithms - Ua, Ub, Z, H

Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:

2 Look OLL:

http://youtube.com/watch?v=DTYvklyOpVM
2 Look PLL:

http://youtube.com/watch?v=S61q3FYVFis
*Estimated Time: 2-4 weeks*

**Fridrich Method: Step 3**
**Current Average:** 40-55 seconds

**Goal Average:** 30-39 seconds

- Now learn intuitive First Two Layers (F2L).
- Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!
- Practice your F2L, and never give up!

*Estimated Time: 2-3 weeks*
**Fridrich Method: Step 4**
**Current Average:** 30-40 seconds

**Goal Average:** 20-29 seconds

- Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide
- Learn how to look ahead during F2L - this will tremendously help your times

*Estimated Time: 2-6 weeks*
**Fridrich Method: Step 5**
**Current Average:** 20-30 seconds

**Goal Average:** Sub 20 seconds

- Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average
- Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.
- Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)

*Estimated Time: 1-2 Months*
**Fridrich Method: Step 6**
**Current Average:** Sub 20 Seconds

**Goal Average:** 15 Seconds or less

- Master your Cross and F2L, try to finish them in 10 seconds or less on average
- Get your cross done in ~2 seconds on average
- Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)
- To learn/memorize the OLL's easier look at Badmephisto's video
- Practice, practice, and keep on practicing!!!

*Estimated Time: 4+ months*
**F2L Algorithms:****OLL Algorithms:****PLL Algorithms: **Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.

Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.

You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is fast with an algorithm doesn't mean you will be fast with the same algorithm.

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Information about the Different Speed Cubing Methods

**Fridrich (CFOP) Method**
**Basic Description**
The Fridrich Method is similar to the Layer-By-Layer (LBL) method, because some of the steps are the same. However, the full Fridrich method uses several more algorithms than the layer by layer method, and combines some steps from the LBL method into one step for the Fridrich Method. Of course, more algorithms are needed for this to be done, but this results in faster times.

**The Steps**
**C**ross

First, make a cross and on any side of the cube
**F**2L (First Two Layers)

Then, you fill in the slots where the corners of the cross are missing. You insert a corner and an edge piece simultaneously during each insertion. There are 41 basic cases for this step, but it can be learned intuitively.
**O**LL (Orient the Last Layer)

Next, you make the entire top side of the cube a solid color. The top layer does not have to be correctly permuted. This requires 57 algorithms, but can be broken down into two steps (2 Look OLL), which requires 9 algorithms.
**P**LL (Permute the Last Layer)

Finally, you finish the cube by permuting the top layer of the cube. There are 21 algorithms to learn, but this step can be done into two steps, (2 Look PLL), which includes 6 algorithms.

**Pros**
This method is relatively easy to understand when compared to other methods. Therefore, it is the most tested and most popular method used. It has a reasonable number of algorithms to learn, and sub 15 second averages are definitely possible.

**Cons**
Learning all of the algorithms takes some time, and it requires a lot of practice to solve the F2L consistently in 10 seconds or less. Also, it has a slightly higher move count when compared to block building methods.

**Where to lean the Fridrich (CFOP) method ****Petrus Method**
**Basic Description**
The Petrus Method is a block building method, and most of the First Two Layers is solved intuitively, so there are no algorithms. Additionally, it is the second most popular speed cubing method used.

The Steps
- First, build a 2x2x2 block anywhere on the cube.
- Next, you expand the 2x2x2 block to a 2x2x3 block.
- After that, you fix the "bad edges" or orient the remaining seven edges on the cube that have not been solved.
- Then, you finish the First Two Layers (F2L).
- Next, you permute the last layer corners, or put them in their proper places (they do not have to be oriented.)
- Now, you "twist" or orient the last layer corners, making the whole last layer a solid color.
- Finally, you permute the last layer edges, without disturbing anything else, to solve the cube.

**Pros**
The Petrus Method uses fewer moves than the Fridrich method and most other non block building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms.

**Cons**
It can be sometimes hard (especially for a beginner) to optimize block building, and it's difficult to keep consistently turning throughout the solve.

**Where to learn the Petrus Method**
http://lar5.com/cube/