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Back when the OLL and PLL algorithms were made there wasn't any programs right ? How did they make algorithms back then ?No you can use some programs to make algorithms, for example:
Cube explorer
Batch solver
The post above will explain. They did stuff like take pairs out, and put it in a different way.Back when the OLL and PLL algorithms were made there wasn't any programs right ? How did they make algorithms back then ?
If you are not using a solver, then yes. I recommend messing around with a virtual cube like CubeTwister so that you can reset the cube as often as you like (save a lot of time). (It's powered by Java, so you may have to reduce security settings on your computer to be able to use it. It does run on Windows 10.)Do you just have to mess with your cube a lot until you figure it out?
They did use computer assistance to generate algorithms back then.Back when the OLL and PLL algorithms were made there wasn't any programs right ? How did they make algorithms back then ?
I would love some parity algorithm theory as well. Like for example, a 4x4 needs a T perm and a parity algorithm to be solved but another algorithm solves the whole case and you don't have to use two algorithmsIf you are not using a solver, then yes. I recommend messing around with a virtual cube like CubeTwister so that you can reset the cube as often as you like (save a lot of time). (It's powered by Java, so you may have to reduce security settings on your computer to be able to use it. It does run on Windows 10.)
You can use repetition, commutators, conjugates, cyclic shifting, or some combination of. But speaking of commutators and conjugates, just because someone can represent an algorithm in terms of them does not make them understandable. For example, in 2012 I decomposed all 2-cycle PLL algorithms (for all 2-cycle cases) that were on the PLL wiki page at the time. Post. But most (if not all) of those didn't really to help understand them. And it gets tricky. Don't think that just because an algorithm is optimal (in moves/length), that means it's not very easy to understand. But at the same time, two algorithms can have the same length: one is easy to understand and the other is almost incomprehensible!
You may enjoy the topics (in order from easiest of concepts to more complex):
Creating a Rubik's Cube Algorithm
Constructing Algorithms (not a how to, sorry)
Algorithm Thread
How does R2 D2 L2 F U2 L2 D2 B (and similar algorithms) work?
And only for the biggest nerds:
Solving without U turns?
looking for short edge flip (commutator) algorithm
(If you want to possibly learn about commutators from me, I wrote a rather detailed (and liked) post here some years ago: https://math.stackexchange.com/ques...es-and-commutators-for-twisty-puzzles-so-what )
I was going to post threads about parity algorithm theory (the second topic list above touches on it a little... so does the commutator post just provided), but the it appears that you are referring to 3x3x3 algorithms.
And then you end up doing a H perm with M2 U M2 U M2 U M2 U M2 U M2 U.Don't think, Just do
What do we mean by we can't fail in genning MU ELL algs?Making MU gen ELL algs can be pretty fun since as long as the FR and BR edges are preserved, you can't fail.
I'm not sure if this is what he meant, but if you have all corners solved and only ELL left and spam M and U moves, the only pieces that will be broken up are 2 edges, which are easy to put back in. This makes creating the algs very easy.What do we mean by we can't fail in genning MU ELL algs?
Meaning making the alg sequence is intuitive.I'm not sure if this is what he meant, but if you have all corners solved and only ELL left and spam M and U moves, the only pieces that will be broken up are 2 edges, which are easy to put back in. This makes creating the algs very easy.
That's what I meant. If the FD and BD edges are put in, it does something. That something is always an ELL algorithm.I'm not sure if this is what he meant, but if you have all corners solved and only ELL left and spam M and U moves, the only pieces that will be broken up are 2 edges, which are easy to put back in. This makes creating the algs very easy.
Lots of time, a ridiculous amount of patience a spreadsheet, a very analytical mind and alg.cubing.netHow do people create algorithms for new methods? Even for CFOP, someone must have come up with the algorithms for all the OLLs and the PLLs in the first place. Do you just have to mess with your cube a lot until you figure it out?