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Help with trangium batch solver

If you're trying to upload the algs here, you'll need to right click the file in whatever folder it's in and select compress all (may not have this exact wording, different operating systems are different). After this, you will have a .zip file that you can upload to the forums so we can all look at the algs. To extract a .zip file, you simply right click and select "extract all" (again, wording may be different). Then, you should be able to view everything.
 
Also a submethod i js thought of :
Name - no idea rn
Steps : Make a layer only using Opposite colours (e.g a layer can have white and yellow but not white and blue on the bottom)
2 - OLL - Orient the top layer to a layer from step 1.
3 - dk what to name the last step rn - Solve cube in 1 alg

If this dont already exist, ima call this my own method as i genned the algs for BTOL which this method uses.
 
Also a submethod i js thought of :
Name - no idea rn
Steps : Make a layer only using Opposite colours (e.g a layer can have white and yellow but not white and blue on the bottom)
2 - OLL - Orient the top layer to a layer from step 1.
3 - dk what to name the last step rn - Solve cube in 1 alg

If this dont already exist, ima call this my own method as i genned the algs for BTOL which this method uses.
Sure
 
BTOL

Bttyx and That0newe1rdo One Look.
I like the name and all, but in theory wouldnt it be harder to one look as there are more cases ?
Then again, easy sudo layers and that are more common
Idk much about one looking tho, so i might be wrong.
We may not be able to one look it, but pros can, so let's just hope a pro finds this method
 
Also a submethod i js thought of :
Name - no idea rn
Steps : Make a layer only using Opposite colours (e.g a layer can have white and yellow but not white and blue on the bottom)
2 - OLL - Orient the top layer to a layer from step 1.
3 - dk what to name the last step rn - Solve cube in 1 alg

If this dont already exist, ima call this my own method as i genned the algs for BTOL which this method uses.
Hm how many algs is it? Could be a good intermediate method
 
BTOL

Bttyx and That0newe1rdo One Look.
I like the name and all, but in theory wouldnt it be harder to one look as there are more cases ?
Then again, easy sudo layers and that are more common
Idk much about one looking tho, so i might be wrong.
Imma cook up an example solve
 
Also a submethod i js thought of :
Name - no idea rn
Steps : Make a layer only using Opposite colours (e.g a layer can have white and yellow but not white and blue on the bottom)
2 - OLL - Orient the top layer to a layer from step 1.
3 - dk what to name the last step rn - Solve cube in 1 alg

If this dont already exist, ima call this my own method as i genned the algs for BTOL which this method uses.
Wait I think this is an advanced version of ofata
 
bumping since i need help..

im developing a 3x3 method, and im trying to gen algs for it.

heres an overview of the method :

1 - 2x2x3
2 - BRuDaR (BR DR edge solved)
3 - EO + DBR corner
4 - Last Slot.
5 - OCLL/PLL, ZBLL.

i tried to gen algs for EO and DBR corner but it kept saying that there would be 21000 + algs, which i dont think is true since I can use some ZBLS algs instead (there's 305 of those). I want to gen algs for it since they can be better since the last f2l slot doesnt need to be solved.
 
Sorry, so sorry for the bump, but it’s there a way to make it not care about centers? So that I could have it M2 away from being solved and it wouldn’t count that as a case assuming I also set UF UB DF and DB as equal?
Like if I was genning Eolr and didn’t care if I started with or ended with white on top or yellow on top.
 
Last edited:
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