[Member Intro] helo, read on if you wanna know about my ideas

yesss, methods. algorithms just can't be bothered with for some people

oh no, not for speedsolving

just low movecount
 
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yesss, methods. algorithms just can't be bothered with for some people
oh no, not for speedsolving
just low movecount

You want a method that consistently has a low movecount, doesn't have any algorithms, and doesn't necessarily have the ability to be effectively speedsolved, correct?

Also, please don't post multiple times in a row, just edit your post by clicking the "edit" button.
 
here, i made a 35 move, 2 rotations fmc solve in 30 minutes with beginners lmcf corners first method., this is my first time ever trying, so pls don't be hard on me, and i hope i did not make any mistakes with my notations. i only know the basic 7 move set of lmcf, but i managed 33 moves with a lucky corner. is this good for a first fmc solve? ( obviously not as good as efattahs 28 move solve). white top, green front, scramble: F,U,F2,D,B,U,R,F,L,D,R,U,L,U,D2,R,F,U2,D2
(E move: the layer between U and D(same direction as D))
E' is in the same direction as D'.

rotate to yellow on front, orange on top,or X,Z
solve all corners in 7 moves: U ,L' ,U ,L ,F ,U2 ,F',
solve the centres(cause im a beginner): M'
solve white-red edge and yellow orange edge on the right: U , E2, R, E' ,R'
solve yellow red and green white edges on the left : D, L', E' , L
solve the white blue and yellow blue edges on the right : U, R', E, R2, ,E2 , R' ,
L2, E', L2
solve the last midget : R' , E' , R , E' , R2 , E ,R, E ,R : done

i tried very hard to make sure there where no mistakes. i use a qiyi sail.
edit: i just realized that corners first methods are nerfed by the wca.
 
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D B2 U' F2 R2 U' L2 U L2 D F2 B' R2 U L F' R' U2 B'

F L F' R' * U' F' // 2x2x2 (6)

L2 D' ^ L' D L B' @ L' D2 B' D' B L' // F2L-1 (12, 18)

L D2 L' // EO (4, 21)

D2 // 2e4c (22)


* = R' B U B' U' B' R B
^ = B
@ = U' L' D2 L U L'

Final solution: F L F' R2 B U B' U' B' R B U' F' L2 D' B L' D L B' U' L' D2 L U L' B' D' B D2 L' D2 (32)
 
If you want a low move count method with mostly intuitiveness, try Petrus
block building plus edge orientation takes more moves and s less efficient than doing eo from the start. but yes, it has the potential for very low movecount solves when lucky, such as ollcp skips, and A perms.
 
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