Having trouble identifying wrong/correct edges in EO

First of, sorry, it's not a buffer, it's a starting position.

I did Mackys way when i first learned BLD. But had a feeling changing restriction would make it easier. I have UB as starting position, why I'll explain later. After changing restriction I'm getting easier set up moves, I actually never use B and F singles nor doubles. All cases can be set up by D's and R/L. I also got a rule saying singles should be executed first. Example cycle: UB BL DF is setup by L D R2 and not D R2 L. I also feel that permutations over L/R is needs a cube rotation that's easier than those for F/B. I don't know if it's fewer moves this way, it just works better for me.

At one point I changed my starting position to UB for edges and UBL for corners. This because I didn't know a 3 cycle edges both clockwise and couter clockwise with UL UF UR but I did for UL UB UR. I also changed the corner starter position because if I get parity it's almost always ULB and UB that's left. And they are right next to each other making F R free for the other two pieces.
 
(was too lazy to format the rest :D)

well, this was a little sample, but UDRL gave lower average and lower SD...and I got 8 wrong ones just once, while I got 8 wrong ones 3 times with UDFB...

hmm...interesting...maybe some of the programmer experts here (I'm not an expert yet :) I'm learning C/C++, but I'm not good at it yet) can make a more representative statistic...

You don't have to program anything for that. Both systems are equal in terms of howmany edges are flipped. C'mon that's not rocketscience ;).

(Can be different on 1 scramble, but equal on average, of course).
 
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