BadDisplayName
Member
I haven't really seen much development in this area. If there is a thread for this already, please let me know.
I believe I have improved the upper bound from 48 to 46 (see more details here). It'd be nice for someone to check my work.
The steps are:
1. F2HC -> two half centers (two edges + one triangle) (8 moves)
note: this is fixed (i use the U and BR half centers closest to each other), not color neutral. also, the triangles used in the half centers are distinct from the other triangles from the same face (unlike normal solving, where the U centers are all indistinguishable)
2. L2CHC -> last two centers + half centers (14 moves)
note: 4gen, specifically the faces that don't break the first two half centers
3. Reduce to tetraminx (match up 12 triangles to the corners) (13 moves)
4. Solve tetraminx (11 moves)
note: the move counts for steps 3 and 4 come from here
I believe I have improved the upper bound from 48 to 46 (see more details here). It'd be nice for someone to check my work.
The steps are:
1. F2HC -> two half centers (two edges + one triangle) (8 moves)
note: this is fixed (i use the U and BR half centers closest to each other), not color neutral. also, the triangles used in the half centers are distinct from the other triangles from the same face (unlike normal solving, where the U centers are all indistinguishable)
2. L2CHC -> last two centers + half centers (14 moves)
note: 4gen, specifically the faces that don't break the first two half centers
3. Reduce to tetraminx (match up 12 triangles to the corners) (13 moves)
4. Solve tetraminx (11 moves)
note: the move counts for steps 3 and 4 come from here
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