Freestyle Tutorial?

My apologies. You misunderstood my question and this was probably because of my wording :p. How do you memorize the cycles when memorizing the cube before solving? (hope that cleared up the confusion)

Oh I gotcha. For me personally the cycle shape is completely disconnected from the memorization aspect. Each piece has a letter, two pieces combine two letters to make either a word or image which I place into a prepared mental route. I don't ever picture the cycle shape or structure. Of course for visual memory you can picture things like triangles or Z shapes or things that you see as if a string is being stretched through the inside of the cube from one piece to the next. I also sometimes thought about it as a journey from one side of a "house" to the other or something silly like that.

I hope I interpreted your question correctly?

Chris
 
My apologies. You misunderstood my question and this was probably because of my wording :p. How do you memorize the cycles when memorizing the cube before solving? (hope that cleared up the confusion)

Oh I gotcha. For me personally the cycle shape is completely disconnected from the memorization aspect. Each piece has a letter, two pieces combine two letters to make either a word or image which I place into a prepared mental route. I don't ever picture the cycle shape or structure. Of course for visual memory you can picture things like triangles or Z shapes or things that you see as if a string is being stretched through the inside of the cube from one piece to the next. I also sometimes thought about it as a journey from one side of a "house" to the other or something silly like that.

I hope I interpreted your question correctly?

Chris

I'm getting the idea. However for example: lets say that we name URB piece "1", name DRF piece "2", and DLF piece "3". How would you memorize that you need to do THAT cycle? I understand what you mean with a mental route. But for example if you associate that cycle with a tree. You said that all the commutators are just one commutator from each class from a different angle. If the cycle is with a cube rotation, would you picture a tree...on it's side? I'm not understanding exactly how you memorize. Maybe because blind is not my forte but i'd like to get decent at BH. After learning how the commutators work, is there any way that you can teach a way for memorizing it? Maybe like a 3OP memo?

EDIT: Also, for an intuitive tutorial...how about just listing the basic cases? one from each "class"? I'm sure that the rest can be figured out from there.
 
Last edited:
I'm getting the idea. However for example: lets say that we name URB piece "1", name DRF piece "2", and DLF piece "3". How would you memorize that you need to do THAT cycle? I understand what you mean with a mental route. But for example if you associate that cycle with a tree. You said that all the commutators are just one commutator from each class from a different angle. If the cycle is with a cube rotation, would you picture a tree...on it's side? I'm not understanding exactly how you memorize. Maybe because blind is not my forte but i'd like to get decent at BH. After learning how the commutators work, is there any way that you can teach a way for memorizing it? Maybe like a 3OP memo?

EDIT: Also, for an intuitive tutorial...how about just listing the basic cases? one from each "class"? I'm sure that the rest can be figured out from there.

Oh ok, I think I definitely understand.

Basically, I don't know what the commutator type is based on memorized letters or image. I mean, some of the harder cases I do know by image, but for the most part I first decode the image to remember what the sticker cycle is. From there I imagine the sticker cycle and I picture all 3 stickers. This brings to mind the commutator type. So for example, once I can visualize the 3 stickers I know what all the "columns" cases look like, or the A9's from that point.

The memorization does not relate to which commutator you have, imagining where the stickers are in relation to each other brings to mind which commutator type you have. The memorization step does not really include this (expect in a very small set of special cases).

Chris
 
Last edited:
I'm getting the idea. However for example: lets say that we name URB piece "1", name DRF piece "2", and DLF piece "3". How would you memorize that you need to do THAT cycle? I understand what you mean with a mental route. But for example if you associate that cycle with a tree. You said that all the commutators are just one commutator from each class from a different angle. If the cycle is with a cube rotation, would you picture a tree...on it's side? I'm not understanding exactly how you memorize. Maybe because blind is not my forte but i'd like to get decent at BH. After learning how the commutators work, is there any way that you can teach a way for memorizing it? Maybe like a 3OP memo?

EDIT: Also, for an intuitive tutorial...how about just listing the basic cases? one from each "class"? I'm sure that the rest can be figured out from there.

Oh ok, I think I definitely understand.

Basically, I don't know what the commutator type is based on memorized letters or image. I mean, some of the harder cases I do know by image, but for the most part I first decode the image to remember what the sticker cycle is. From there I imagine the sticker cycle and I picture all 3 stickers. This brings to mind the commutator type. So for example, once I can visualize the 3 stickers I know what all the "columns" cases look like, or the A9's from that point.

The memorization does not relate to which commutator you have, imagining where the stickers are in relation to each other brings to mind which commutator type you have. The memorization step does not really include this (expect in a very small set of special cases).

Chris

Is there any way that you could list the "basic" commutators needed to successfully do BH for both edges and corners? As far as cube rotations go, I can figure the rest out from there. However can this be done? If it's too much then don't worry about it. I'll learn it some other way.
 
Is there any way that you could list the "basic" commutators needed to successfully do BH for both edges and corners? As far as cube rotations go, I can figure the rest out from there. However can this be done? If it's too much then don't worry about it. I'll learn it some other way.

I could type out a list of one commutator of each type that is easy to visualize or see, but I feel Brian's tutorial is already a good resource for this. Watch his videos, and follow along with his explanations of each type of commutator and see if this helps.

Chris
 
I get the idea for corners. But there is no tutorial for edges. Could you type the basic algorithms for the edges?

Actually yeah, because it does not seem that currently there is a lot of explanation behind the theory of edges.

Just be aware that BH edges tends to be slower than freestyle edges, and Stefan, Joey, and I raced each other with sighted solves at the 2007 WC and realized that I could consistently beat them on corners using BH corners vs. R2 but they consistently beat me on time using M2 edges vs. BH edges. BH edges, IMO, are most powerful on a 5x5x5 or 7x7x7 for BLD.

I started a new thread on this topic.

Hope this helps,
Chris
 
Last edited:
Back
Top