While this thread is here, and from rereading the OP this question is actually still on topic as far as I can tell.
What
exactly do people consider to be freestyle? I think that most people would answer "An unstructured method whereby people solve position and orientation of either 1 or 2 pieces at a time, depending on the situation, using any means necessary (i.e. algs, commutators, double swaps, etc.)." But, my opinion is that although people think their method is unstructured, they are actually always solving similar situations in similar ways. So, in my mind, there
is structure to all of people's varying versions of freestyle BLD. So a better wording might be:
"An structured method whereby people solve position and orientation of either 1 or 2 pieces at a time, depending on the situation, using any means necessary (i.e. algs, commutators, double swaps, etc.). Some particular variations of Freestyle may decide to chose one type of means (i.e. commutators, PLL algs with setups) and use this as the backbone for the method."
To me, this style definition makes freestyle a meta-method, not a single method. So, for example, Classic Pochmann, M2/R2, DIADEM, BH, speed optimizing algorithm lists for either corners or edges, these are all freestyle methods if we go by the above definition. They are simply variations on the main freestyle idea by choosing one particular means of solving, and making this means the backbone to the method.
This seems the most logical way to categorize methods, based on how people have been defining freestyle in the past. Do people agree? Am I a minority here, or do others feel roughly similar? Anything we can change for the better in terms of terminology? Does someone have a suggestion as to how we could define what freestyle is precisely, and how it fits into the scheme of other blindfolded methods besides the "meta-method" one I've proposed?
I was honestly a little dismayed by the fact that
Freestyle BLD is a blank page on the wiki!
Chris