Fred
Veteran
Aosu v7 triple track modding is finally complete! I more or less followed this guide, but with a lot of missteps along the way. I tried gluing in 2x1 n35 magnets in the edge to edge slots, but they were so weak I could barely feel them, so I got some super glue debonder and replaced them with 3x1 n35s (and melted a bit of plastic inside the pieces). I still needed to stack another magnet outside of those slots to get the magnetization between slices to my liking, and I reused the ones from the inner track that I removed. (The middle track with the unglued magnets is back to stock strength.) The result is much lighter slices, though it's now possible to tell which slice turns with the core. Still, the slice inconsistency is no worse than on my non-ballcore MGC.
Also got my non-white/yellow 4x4 ao100 under 1:15.
On megaminx, I've been trying to switch from "Eastlund" (y rotations) to "Westlund," (y' rotations) ie I was doing S2L in the wrong direction. My old way was solving a face on the front with RU moves, letting my left hand have the sole job of holding the puzzle, but now that I'm using a much lighter puzzle (switched from yuhu to dayan pro), I'm solving the right face using both hands for better lookahead. In theory. I still need to get used to the different S2L order and the slightly different solutions.
Also got my non-white/yellow 4x4 ao100 under 1:15.
On megaminx, I've been trying to switch from "Eastlund" (y rotations) to "Westlund," (y' rotations) ie I was doing S2L in the wrong direction. My old way was solving a face on the front with RU moves, letting my left hand have the sole job of holding the puzzle, but now that I'm using a much lighter puzzle (switched from yuhu to dayan pro), I'm solving the right face using both hands for better lookahead. In theory. I still need to get used to the different S2L order and the slightly different solutions.