Ville Seppänen
Veteran
((M' U')*4 y' x')*3 I think that's the best alg for it (optimal is 20 moves HTM
).
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((M' U')*4 y' x')*3
This is in no way about increasing speed, reducing move count or anything like that. But this is an interesting puzzling problem.
I lately found that an adjacent edge flip on a solved cube can be solved by using only 3-cycle edges(U PLL) and cube rotations. I jus want to know what is the least number of 3-cycles used to do this. I didn't count mine but am sure i did it in the most crude way.
This is in no way about increasing speed, reducing move count or anything like that. But this is an interesting puzzling problem.
I lately found that an adjacent edge flip on a solved cube can be solved by using only 3-cycle edges(U PLL) and cube rotations. I jus want to know what is the least number of 3-cycles used to do this. I didn't count mine but am sure i did it in the most crude way.
R U' R' U R2 U2 r' R' U' R U r U2 R2![]()
This is in no way about increasing speed, reducing move count or anything like that. But this is an interesting puzzling problem.
I lately found that an adjacent edge flip on a solved cube can be solved by using only 3-cycle edges(U PLL) and cube rotations. I jus want to know what is the least number of 3-cycles used to do this. I didn't count mine but am sure i did it in the most crude way.
R U' R' U R2 U2 r' R' U' R U r U2 R2![]()
that's not really 3-cyclingbut while we're at it: R' U2 R2 U R' U' R' U2 r U R U' r'
Hmm... I think what siva said can be understood in 2 ways. You understood it like there's no other possible way to flip them except U-PLL's and rotations. I understood it like it is possible to flip them using only U-PLL's and rotations, although it is not necessary.
I wanted you to think the way Ville Seppänen thought. I don't say its not possible. But its interesting to restrict one self only two kinds of moves and yet be able to solve it. It essentially proves that all edges in a cube can be solved jus using cube rotations and u perms if the scramble is an even move scramble(quarter turn metric)
Yeah, joey, but not prove that optimal.
Yeah, joey, but not prove that optimal.
Did you mean I should now prove that it is optimal?
[pochmann-style]I won't. First you prove that it isn't optimal.[/pochmann-style]
Not for now, maybe later.WoW!! Only 6?? How did you manage to do it, can you write your solution here.. In no way am I able to solve it in 6 U perms. I am taking many more.
Yes.And is it possible to mathematically arrive at this number??
Yes.
1 2 3 4 5 6
Well, yes. You find a solution with length 6 (not too difficult), and show that there are no shorter ones (slightly harder). There are a few ways to do this, like brute force checking.Yes.
1 2 3 4 5 6
I meant to ask if it is possible to mathematically find that 6 is the least number of moves to achieve this.