aceofspades98
Regular
I will pay you one imaginary dollar to justify that statement.lets teach the hardest, most non intuitive, longest to inspect speed cube method to complete beginners
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I will pay you one imaginary dollar to justify that statement.lets teach the hardest, most non intuitive, longest to inspect speed cube method to complete beginners
I will pay you one imaginary dollar to justify that statement.
Really? I was averaging 22-23 when I started, and it didn't take me that long. I still can't plan EO during inspection after a couple of months, but detecting the misoriented edges isn't that difficult.1. EO detection is a pain. I average 13 with CFOP and after weeks of trying ZZ, it was still confusing as heck.
Really? I was averaging 22-23 when I started, and it didn't take me that long. I still can't plan EO during inspection after a couple of months, but detecting the misoriented edges isn't that difficult.
Also, why does your list go 1, 2, 4?
Really? I was averaging 22-23 when I started, and it didn't take me that long. I still can't plan EO during inspection after a couple of months, but detecting the misoriented edges isn't that difficult.
A good beginner's method (for anything) should introduce the fewest possible, simplest possible, concepts and steps.
EO just isn't necessary for a beginner. What does it gain them? Avoiding cube rotations? What's easiest to understand for a beginner: rotating the cube, or EO?
You said it was the most non intuitive.I'll give it a shot.
1. EO detection is a pain. I average 13 with CFOP and after weeks of trying ZZ, it was still confusing as heck. As mentioned, people don't get how to flip them easily. If you tell someone to put in a last cross edge that is misoriented, they probably can't or will take a long time to do so.
2. EOLine is difficult. Again, when I was messing with ZZ I never really understood it well.
3. Blockbuilding, and even f2l are too complex for most people to understand. When I first picked up a cube, I didn't know HOW the beginner algs worked. Now if you try and add to that by saying you have to PAIR two pieces first, it just becomes way too confusing.
You said it was the most non intuitive.
Have you never heard of CFOP or even a beginners method in general?
Can we change the title to Feasibility of ZZ as a Beginners Method cause the current title is too broad.
Usernames are confusing.I didn't say that. KongShou did. I said why I personally think it's not a good idea.
Usernames are confusing.
lets teach the hardest, most non intuitive, longest to inspect speed cube method to complete beginners
I picked up the idea very quickly and I like it a lot more than inspecting the cross.
He said he liked it. He never said it was easier. I also like EOLines more than crosses even though mine take 4 seconds more.You like inspecting 12 pieces more than inspecting 4?
Meh, I think ZZ is bad for beginners. I've taught probably like 50 beginners how to solve the cube (and worked as a teacher for 3 years), and beginners in general really like seeing payoffs immediately when they invest any effort. The cross, the first layer, then then the middle slice all look concretely productive because stickers line up and it feels great.
ZZ is designed to rid of later cube rotations. Have you ever noticed that when beginners are looking around on the cube, they can't help but turn it around in their hands? It's hard enough for me to encourage them to keep the cross on the bottom! ZZ is also designed to take explicit advantage of competition 15-second inspection. I'm sure tracking EO for 12 edges is completely unfeasible for beginners and what will happen instead is that you'll teach them to find 2-4 bad edges at a time and correct them in small groups.
Hypothetical try: you might say something like "Don't turn the cube yet! Just look for edges that are oriented incorrectly. What does that mean? Well. ::long explanation here:: Yes, I know they look all wrong; none are really in the right place, but that doesn't matter, what matters is which way they're pointed! No, it doesn't matter that yellow is touching yellow. Yes, I can see that one matches 3 pieces that are touching it, it doesn't matter right now and it's okay if you move it. What do you mean you don't want to move it?! Just do it! You don't understand why there are two edges with green stickers where green pointed 'out' is right then another two where green pointed 'out' is wrong? But how come orange 'out' is always wrong? And you fix it by turning the green or blue faces once? What do you mean you don't know what green or blue faces mean!? Fine, you can keep that correct edge, just find the other three and I'll teach you this other method..."
You're right, ZZ is designed for speedsolving and use in competitions.
Sometimes it's just really frustrating to teach some people because they get the edges and corners mixed up, or are unable to spot a white cross edge right in front of them.
Be patient, and try to break down the algoritms into very small bits. In my experience, algorithms are more easily remembered when each move can be explained and understood.