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Veteran
This is a revived concept I have done twice already, has been my most successful comp concept yet. Here is the TLDR:
BASIC CONCEPT TLDR:
This time around I want to see strategy. I want to see people deliberately do bad to boost their chances of surviving. You have more chance of winning if you play risky than if you play well.
Once again, I am letting you suggest events; three competitors needed for an event to happen. Registration form here: https://forms.gle/P2VpHchFBueQCcTa7
Glhf and all that. Remember, strategy is key to this one.
BASIC CONCEPT TLDR:
- Similar to a standard LMS (last man standing) comp, with the worst person/s being eliminated each round.
- However, if you perform well in a round, your average will be handicapped, and if you perform bad, your average will be given a benefit.
- The benefit will take the form of the following: the nth best people will have their worst three solves averaged, the nth worst people will have their best three solves averaged (depending on the round specifics). Middle of the pack has standard ao5. It scales based on your performance in the previous round, it is not a set fixture.
- Each round you will complete 5-7 solves, depending on the nature of the round (3-5 for larger events).
- Strategy is useful; do you go well and be safe but have next round handicap, or do worse and be safe next round? This gets more and more important later on.
- You will know your place in the previous round, but not other's places, making strategic prediction hard.
- NO TIME EXTENSIONS!!!
This time around I want to see strategy. I want to see people deliberately do bad to boost their chances of surviving. You have more chance of winning if you play risky than if you play well.
Once again, I am letting you suggest events; three competitors needed for an event to happen. Registration form here: https://forms.gle/P2VpHchFBueQCcTa7
Glhf and all that. Remember, strategy is key to this one.