webyou
Member
new Technic ( EOT - Edge Orientation Technic in BLD )
This technique is invented by my self and i call it EOT ( Edge Orientation technique in BLD)
You can use this technique in every BLD method.
Before I explain the whole technique I have to say something about good and bad edges. The meaning of good and bad edges is different here. It’s not what we see in other methods.
Rules:
1-generally an edge is considered Good if it has the U face color in this positions:
* UF UB UR UL better to say U face
* DF DB DR DL better to say D face
* FR FL BR BL
But if the U face Color is in these places it is considered bad edge:
*RF RU RD RB better to say R face
*LF LU LD LB better to say L face
*FU FD BU BD
2- generally an edge is considered Good if it has the D face color in this positions:
* UF UB UR UL better to say U face
* DF DB DR DL better to say D face
* FR FL BR BL
But if the D face Color is in these places it is considered bad edge:
*RF RU RD RB better to say R face
*LF LU LD LB better to say L face
*FU FD BU BD
3- generally an edge is considered Good if it has the FR and FL colors in this positions:
*D face Or U face
* FR FL BR BL
But if the FR-FL Color is in these places it is considered bad edge:
* R face or L face
* FU FD BU BD
3.1- generally an edge is considered Bad if it has the FU and FD colors in this positions:
*D face or U face
* FR FL BR BL
But if the FU-FD Color is in these places it is considered Good edge:
*R or L faces
*FU FD BU BD
4- generally an edge is considered Good if it has the BR and BL colors in this positions:
* D or U faces
* FR FL BR BL
But if the BR-BL Color is in these places it is considered Bad edge:
* R or L faces
* FU FD BU BD
4.1- generally an edge is considered Bad if it has the BU and BD colors in this positions:
*D face or U face
* FR FL BR BL
But if the BR-BL Color is in these places it is considered Good edge:
*R or L faces
*FU FD BU BD
5- generally an edge is considered Bad if it has the R face color in this positions:
* D or U faces
* FR FL BR BL
But if the R face Color is in these places it is considered Good edge:
* R or L faces
* FU FD BU BD
6- generally an edge is considered Bad if it has the L face color in this positions:
* D or U faces
* FR FL BR BL
But if the L face Color is in these places it is considered Good edge:
* R or L faces
* FU FD BU BD
Now 2 Examples to recognize edges:
First example:
Scramble : U2 R2 U F2 U F2 R2 U2 B2 U' F2 R' B' D2 U' F' R B2 F L2 D U' L
Now let’s take a look at each edge to see whether they’re good or bad?
UF = GOOD EDGE ( RULES 3 , 6 ) - UL = GOOD EDGE ( RULES 3 , 5 )
UB = GOOD EDGE ( RULES 1 , 5 ) - UR = GOOD EDGE ( RULES 2 , 4.1 )
FL = GOOD EDGE ( RULES 1 , 6 ) - BL = GOOD EDGE ( RULES 4 , 6 )
BR = BAD EDGE ( RULES 2 , 5 ) - FR = GOOD EDGE ( RULES 1 , 4.1 )
DF = BAD EDGE ( RULES 5 , 4 ) - DL = GOOD EDGE ( RULES 1 , 3.1 )
DB = BAD EDGE ( RULES 3.1 , 2 ) - DR = BAD EDGE ( RULES 6 , 2 )
Second example:
Scramble : D B2 F2 D B2 L2 B2 U2 F2 U R2 B R B2 F U R B' R2 L' D' U'
Now let’s take a look at each edge to see whether they’re good or bad?
UF = BAD EDGE ( RULES 5 , 2 ) - UL = BAD EDGE ( RULES 3.1 , 1 )
UB = BAD EDGE ( RULES 5 , 1 ) - UR = GOOD EDGE ( RULES 3 , 5 )
FL = GOOD EDGE ( RULES 1 , 6 ) - BL = BAD EDGE ( RULES 6 , 3 )
BR = BAD EDGE ( RULES 3.1 , 2 ) - FR = BAD EDGE ( RULES 4.1 , 2 )
DF = BAD EDGE ( RULES 4.1 . 1 ) - DL = BAD EDGE( RULES 6 , 2 )
DB = GOOD EDGE ( RULES 4 , 6 ) - DR = GOOD EDGE ( RULES 4 , 5 )
Now after all these explaining I want to tell the Use of this technique.
After recongnition of edges kind we start to solve it as usual BLD but there’s a point that I will discuss it in 2 examples:
Execute the first scramble again:
Scramble : U2 R2 U F2 U F2 R2 U2 B2 U' F2 R' B' D2 U' F' R B2 F L2 D U' L
We start from buffer which is UF for example and we have:
UF -> FL -> UL -> FR -> UB -> UR -> DB -> FD -> BR -> RD -> DL -> UF
But I change it this way:
UF -> FL -> UL -> FR -> UB -> UR -> DB -> DF -> BR -> DR -> DL -> UF
After you execute my way you just need to orient the DR DL DF BR edges in their places. So to solve the cube BLD You need half of the algorithms of each method.
Now execute the second scramble again:
Scramble : D B2 F2 D B2 L2 B2 U2 F2 U R2 B R B2 F U R B’ R2 L’ D’ U’
We start from buffer which is UF for example and we have:
UF -> RD -> RB -> DF -> BU -> UR -> FR -> BD -> LB -> FL -> UR -> FU
But I change it this way:
UF -> DR -> BR -> DF -> UB -> UR -> FR -> DB -> BL -> FL -> UR -> UF
After you execute my way you just need to orient the DR DF DL DB FL UF UB UR edges in their places. So to solve the cube BLD you need half of the algorithms of each method.
As you know the number of edges that must be oriented is always even (2 4 6 8 10 12) that in every case you can solve them with only one algorithm.
So this means that you shouldn’t execute and learn half of each method’s algorithms. You only need to orient the edges at the end which has only one algorithms.
Important: changing the bad edges into good ones is done at the end and it’s the same as orienting them.
The important thing is that you recognize which edges need to be oriented,
You should pay attention that when you execute RD instead of DR this affects the next edge as well and for example if the next edge is LF it is done as FL and if it is RU it is done UR.
PROS:
1- In every method half of its algorithms are needed and you only need an orientation algorithm at the end.
2- Memorizing the edges is easier because you only need one letter, number , etc. for example You only need FR or RF or for example 8 ( I use numbers to memorize the edges) and you continue the solve.
I’d be happy to hear your ideas.
Mohamad Aghaei
This technique is invented by my self and i call it EOT ( Edge Orientation technique in BLD)
You can use this technique in every BLD method.
Before I explain the whole technique I have to say something about good and bad edges. The meaning of good and bad edges is different here. It’s not what we see in other methods.
Rules:
1-generally an edge is considered Good if it has the U face color in this positions:
* UF UB UR UL better to say U face
* DF DB DR DL better to say D face
* FR FL BR BL
But if the U face Color is in these places it is considered bad edge:
*RF RU RD RB better to say R face
*LF LU LD LB better to say L face
*FU FD BU BD
2- generally an edge is considered Good if it has the D face color in this positions:
* UF UB UR UL better to say U face
* DF DB DR DL better to say D face
* FR FL BR BL
But if the D face Color is in these places it is considered bad edge:
*RF RU RD RB better to say R face
*LF LU LD LB better to say L face
*FU FD BU BD
3- generally an edge is considered Good if it has the FR and FL colors in this positions:
*D face Or U face
* FR FL BR BL
But if the FR-FL Color is in these places it is considered bad edge:
* R face or L face
* FU FD BU BD
3.1- generally an edge is considered Bad if it has the FU and FD colors in this positions:
*D face or U face
* FR FL BR BL
But if the FU-FD Color is in these places it is considered Good edge:
*R or L faces
*FU FD BU BD
4- generally an edge is considered Good if it has the BR and BL colors in this positions:
* D or U faces
* FR FL BR BL
But if the BR-BL Color is in these places it is considered Bad edge:
* R or L faces
* FU FD BU BD
4.1- generally an edge is considered Bad if it has the BU and BD colors in this positions:
*D face or U face
* FR FL BR BL
But if the BR-BL Color is in these places it is considered Good edge:
*R or L faces
*FU FD BU BD
5- generally an edge is considered Bad if it has the R face color in this positions:
* D or U faces
* FR FL BR BL
But if the R face Color is in these places it is considered Good edge:
* R or L faces
* FU FD BU BD
6- generally an edge is considered Bad if it has the L face color in this positions:
* D or U faces
* FR FL BR BL
But if the L face Color is in these places it is considered Good edge:
* R or L faces
* FU FD BU BD
Now 2 Examples to recognize edges:
First example:
Scramble : U2 R2 U F2 U F2 R2 U2 B2 U' F2 R' B' D2 U' F' R B2 F L2 D U' L
Now let’s take a look at each edge to see whether they’re good or bad?
UF = GOOD EDGE ( RULES 3 , 6 ) - UL = GOOD EDGE ( RULES 3 , 5 )
UB = GOOD EDGE ( RULES 1 , 5 ) - UR = GOOD EDGE ( RULES 2 , 4.1 )
FL = GOOD EDGE ( RULES 1 , 6 ) - BL = GOOD EDGE ( RULES 4 , 6 )
BR = BAD EDGE ( RULES 2 , 5 ) - FR = GOOD EDGE ( RULES 1 , 4.1 )
DF = BAD EDGE ( RULES 5 , 4 ) - DL = GOOD EDGE ( RULES 1 , 3.1 )
DB = BAD EDGE ( RULES 3.1 , 2 ) - DR = BAD EDGE ( RULES 6 , 2 )
Second example:
Scramble : D B2 F2 D B2 L2 B2 U2 F2 U R2 B R B2 F U R B' R2 L' D' U'
Now let’s take a look at each edge to see whether they’re good or bad?
UF = BAD EDGE ( RULES 5 , 2 ) - UL = BAD EDGE ( RULES 3.1 , 1 )
UB = BAD EDGE ( RULES 5 , 1 ) - UR = GOOD EDGE ( RULES 3 , 5 )
FL = GOOD EDGE ( RULES 1 , 6 ) - BL = BAD EDGE ( RULES 6 , 3 )
BR = BAD EDGE ( RULES 3.1 , 2 ) - FR = BAD EDGE ( RULES 4.1 , 2 )
DF = BAD EDGE ( RULES 4.1 . 1 ) - DL = BAD EDGE( RULES 6 , 2 )
DB = GOOD EDGE ( RULES 4 , 6 ) - DR = GOOD EDGE ( RULES 4 , 5 )
Now after all these explaining I want to tell the Use of this technique.
After recongnition of edges kind we start to solve it as usual BLD but there’s a point that I will discuss it in 2 examples:
Execute the first scramble again:
Scramble : U2 R2 U F2 U F2 R2 U2 B2 U' F2 R' B' D2 U' F' R B2 F L2 D U' L
We start from buffer which is UF for example and we have:
UF -> FL -> UL -> FR -> UB -> UR -> DB -> FD -> BR -> RD -> DL -> UF
But I change it this way:
UF -> FL -> UL -> FR -> UB -> UR -> DB -> DF -> BR -> DR -> DL -> UF
After you execute my way you just need to orient the DR DL DF BR edges in their places. So to solve the cube BLD You need half of the algorithms of each method.
Now execute the second scramble again:
Scramble : D B2 F2 D B2 L2 B2 U2 F2 U R2 B R B2 F U R B’ R2 L’ D’ U’
We start from buffer which is UF for example and we have:
UF -> RD -> RB -> DF -> BU -> UR -> FR -> BD -> LB -> FL -> UR -> FU
But I change it this way:
UF -> DR -> BR -> DF -> UB -> UR -> FR -> DB -> BL -> FL -> UR -> UF
After you execute my way you just need to orient the DR DF DL DB FL UF UB UR edges in their places. So to solve the cube BLD you need half of the algorithms of each method.
As you know the number of edges that must be oriented is always even (2 4 6 8 10 12) that in every case you can solve them with only one algorithm.
So this means that you shouldn’t execute and learn half of each method’s algorithms. You only need to orient the edges at the end which has only one algorithms.
Important: changing the bad edges into good ones is done at the end and it’s the same as orienting them.
The important thing is that you recognize which edges need to be oriented,
You should pay attention that when you execute RD instead of DR this affects the next edge as well and for example if the next edge is LF it is done as FL and if it is RU it is done UR.
PROS:
1- In every method half of its algorithms are needed and you only need an orientation algorithm at the end.
2- Memorizing the edges is easier because you only need one letter, number , etc. for example You only need FR or RF or for example 8 ( I use numbers to memorize the edges) and you continue the solve.
I’d be happy to hear your ideas.
Mohamad Aghaei
Last edited: