I made a top view of it at https://github.com/nbwzx/blddb-py, the live site is https://py.blddb.net. I think this is what you want.Here is an alg Sheet I use
L4E Pyraminx Tutorial on Strikingly
A tutorial for those wanting to learn the L4E pyraminx method.pyraminxl4e.mystrikingly.com
You are right. The algs are mostly for L4E and there the bottom layer is not very interesting.
The 2D view looks cool but if you dont see the pieces move, it's hard to understand.
Maybe something like the FTO Example above.
Probably it's already enough to let the user turn the puzzle a little more. In the moment, if i try to change the view it blocks at some point and I can't turn it further.
This is from the front but the similiar view from the top would be optimal for me.
Maybe with markers to see the downside
View attachment 21424
The code relevant is
<twisty-player id="tw" style="width: 10em; height: 10em; margin: -1em -1.2em -1.5em -1.2em; pointer-events:none;" puzzle="pyraminx" alg="F' B U D' ${pyAlgToInfo[i][0]}" experimental-setup-anchor="end" hint-facelets="none" control-panel="none" back-view="none" background="none" camera-latitude="-22.5" camera-longitude="60"></twisty-player>
I use F' B U D' here because of the limitation that if I try to change the view it blocks at some point and I can't turn it further just as you said.
I don't know if there is a easier way to show such a top-view image.






