Edge First Method

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Feb 28, 2008
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Hey guys!! once i came across a website describing a method by doing the edge first then switching the corners while orienting at the same time… I think it has the potential to be fast.. anyone happen to know what this method is called?

I played around with it and i came up with this sequence
do a cross.... do keyhole for the middle edge... and switch switch switch...

1. switch and rotate clockwise/counter clockwise (3 corners)
2. switch and rotate cw (1st corner) slide (2nd corner) ccw (3rd corner)
3. switch and no rotation on top color (A perm and H perm)
4. switch four coners (E and H perm)
5.......
6.......

and so on... anyone? :)
 
Or he could provide us with the link to the website?

In general, though, the fastest methods are those that are fully developed right now. If edges-first had the potential t be fast someone would have been using it by now as it isn't a new idea at all. I think you should stick to learning Petrus, Roux, or Heise if you just want to try something different.
 
Or he could provide us with the link to the website?

In general, though, the fastest methods are those that are fully developed right now. If edges-first had the potential t be fast someone would have been using it by now as it isn't a new idea at all. I think you should stick to learning Petrus, Roux, or Heise if you just want to try something different.


your right about that.... and for the love of me i cant remember the link for that... eniweis...

will it be better to use this method for FMC? tnx all
 
Heise is almost like edge first I think. You build blocks and solve edges and finish up with corner commutators. Except you solve most of the corners at the same time if you want to look it in that way. Heise would be better than pure edge first, because it solves 5 corners at the same as the edges.

Edge first should be very intuitive. All edges is purely intuitive. Then it's just commutators for corners. Lots of 3-cycles. Almost like BLD corners.
 

HAH! That is really funny. The site calls it the "Ultimate Solution to the Rubik's Cube" and then it proudly says, "Requires only 65 moves." Is that a joke or is he just crazy? How can you call it the "Ultimate Solution" when all established methods need a smaller number of turns on average? Fridrich requires 57 moves on average with a typical maximum range from the 40s to 60 moves in the hands of a normal cuber. This solution definitely shouldn't be called the "Ultimate" one.
 
Or he could provide us with the link to the website?

In general, though, the fastest methods are those that are fully developed right now. If edges-first had the potential t be fast someone would have been using it by now as it isn't a new idea at all. I think you should stick to learning Petrus, Roux, or Heise if you just want to try something different.

Hi :-)

I do not fully support these claims. I agree that mentioned methods are good and fast ( i havent tried most of them, so just take my word for it ...)

A promising new method may die simply because of the difficulty trying to convert others to use another method, and partially also due to false beliefs and assumptions. A method can really only be fully judged if the move count is reasonable, steps are clearly explicated and a solid base of users practise it for an extended period of time :)

-Per
 
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Hey guys!! once i came across a website describing a method by doing the edge first then switching the corners while orienting at the same time… I think it has the potential to be fast.. anyone happen to know what this method is called?

I played around with it and i came up with this sequence
do a cross.... do keyhole for the middle edge... and switch switch switch...

1. switch and rotate clockwise/counter clockwise (3 corners)
2. switch and rotate cw (1st corner) slide (2nd corner) ccw (3rd corner)
3. switch and no rotation on top color (A perm and H perm)
4. switch four coners (E and H perm)
5.......
6.......

and so on... anyone? :)

Hi :-)

I have done the following edge-first method with avg below 30 secs with only a day or so practice:

1 - the 4 U-edges
2 - basic insertion of E-layer edges (example R D R')
3 - solve corners by intuitive 3-cycles (orienting while positioning). This is the hardest step. One has to bring "dead" - misoriented - corners into "play" while solving other corner(s). 6 or 7 fast 3-cycles is not uncommon i guess, for bad configurations. In rare case i used 2 or 3 twists (most often due to mistake)

-Per
 

HAH! That is really funny. The site calls it the "Ultimate Solution to the Rubik's Cube" and then it proudly says, "Requires only 65 moves." Is that a joke or is he just crazy? How can you call it the "Ultimate Solution" when all established methods need a smaller number of turns on average? Fridrich requires 57 moves on average with a typical maximum range from the 40s to 60 moves in the hands of a normal cuber. This solution definitely shouldn't be called the "Ultimate" one.

First of all, you need to realize that the author knows about Fridrich and Petrus. The thing is, it brags about its minimal use of algorithms while still maintaining a decent amount of efficiency.
 
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