AvGalen
Premium Member
I am trying to develop a method that is based entirely on one alg. The problem is that this alg should be able to flip edges, rotate corners and also position both of them. Because I don't think one alg can do all of that AND be beginners-friendly I am allowing for a little deviation.
Assumptions: White is opposite Yellow. White is down face. "Ultimate Alg" is R U R' U', from now on called ALG.
Step 1. Create a correct white cross in two steps:
Step 1a. Put all four white (down) edges with their white sticker up on the yellow (up) face. Every beginner should be able to do this after a couple of minutes. This is the only thing the beginner has to do without an alg.
Step 1b. Turn the yellow face so a white edge matches up, move it to the white face with a half turn, repeat untill white cross is done.
Step 2. Complete the first layer:
Step 2-1. A white corner is present in the yellow layer. Use U move to put the corner above its destination. Rotate entire cube (Y move) to put the destination corner at Right-Down-Front. Repeat ALG untill corner is correct.
Step 2-2. A white corner is present in the white layer, at its destination, but needs to be rotated. Rotate entire cube (Y move) to put the destination corner at Right-Down-Front. Repeat ALG untill corner is correct.
Step 2-3. A white corner is present in the white layer, but not at its destination. Rotate entire cube (Y move) to put the destination corner at Right-Down-Front. Perform ALG once. Goto step 2-1.
Step 3. Complete the second layer:
Step 3-1. A non-yellow edge is present in the yellow layer. When holding its destination at Front-Right the Up-color of non-yellow edge matches to color of the right face. Rotate entire cube (Y move) to put the destination edge at Front-Right. Use U move to put the non-yellow edge at Up-Left. Perform (Alg F' U' F)
Step 3-2. A non-yellow edge is present in the yellow layer. When holding its destination at Front-Right the Up-color of non-yellow edge matches to color of the front face. Rotate entire cube (Y move) to put the destination edge at Front-Right. Use U move to put the non-yellow edge at Up-Front. Perform (F Alg F'). Goto step 3-1.
Step 3-3. A non-yellow edge is present in the second layer. Rotate entire cube (Y move) to put the destination edge at Front-Right. Perform (Alg F' U' F). Goto step 3-1 or 3-2.
Step 4. Orient the edges of the last layer:
Step 4-1. Use U move so incorrectly oriented edge is at Up-Front and (if any exists) correctly oriented edge is at Up-Left . Perform (F Alg F').
Step 5. Permutate the edges of the last layer:
Step 5-1. Use U move so 1 (or 0 if 1 is not possible) correcly permutated edge exists. Use Y move to put the correctly permutated edge at Up-Left. Perform (R U R' U R U2 R' U2)
Step 6. Permutate the corners of the last layer:
Step 6-1. Use Y move so 1 (or 0 if 1 is not possible) correctly permutated corner is at Front-Up-Right. Perform (Alg L' Alg*5)
Step 7. Orient the corners of the last layer (finishes solve):
Step 7-1. Turn the entire cube so yellow becomes down and white becomes up. Perform Alg untill Right-Down-Front is oriented correctly, Perform D. Repeat untill all four corners are oriented correctly!
FINISHED!
This is an extremely inefficient method of solving the cube, but it only requires you to remember one alg and some setup/close moves, except for the Tsune at step 5.
Begging Request:
If anyone knows of a edge-3-cycle that is based on R U R' U', please let me know.
Assumptions: White is opposite Yellow. White is down face. "Ultimate Alg" is R U R' U', from now on called ALG.
Step 1. Create a correct white cross in two steps:
Step 1a. Put all four white (down) edges with their white sticker up on the yellow (up) face. Every beginner should be able to do this after a couple of minutes. This is the only thing the beginner has to do without an alg.
Step 1b. Turn the yellow face so a white edge matches up, move it to the white face with a half turn, repeat untill white cross is done.
Step 2. Complete the first layer:
Step 2-1. A white corner is present in the yellow layer. Use U move to put the corner above its destination. Rotate entire cube (Y move) to put the destination corner at Right-Down-Front. Repeat ALG untill corner is correct.
Step 2-2. A white corner is present in the white layer, at its destination, but needs to be rotated. Rotate entire cube (Y move) to put the destination corner at Right-Down-Front. Repeat ALG untill corner is correct.
Step 2-3. A white corner is present in the white layer, but not at its destination. Rotate entire cube (Y move) to put the destination corner at Right-Down-Front. Perform ALG once. Goto step 2-1.
Step 3. Complete the second layer:
Step 3-1. A non-yellow edge is present in the yellow layer. When holding its destination at Front-Right the Up-color of non-yellow edge matches to color of the right face. Rotate entire cube (Y move) to put the destination edge at Front-Right. Use U move to put the non-yellow edge at Up-Left. Perform (Alg F' U' F)
Step 3-2. A non-yellow edge is present in the yellow layer. When holding its destination at Front-Right the Up-color of non-yellow edge matches to color of the front face. Rotate entire cube (Y move) to put the destination edge at Front-Right. Use U move to put the non-yellow edge at Up-Front. Perform (F Alg F'). Goto step 3-1.
Step 3-3. A non-yellow edge is present in the second layer. Rotate entire cube (Y move) to put the destination edge at Front-Right. Perform (Alg F' U' F). Goto step 3-1 or 3-2.
Step 4. Orient the edges of the last layer:
Step 4-1. Use U move so incorrectly oriented edge is at Up-Front and (if any exists) correctly oriented edge is at Up-Left . Perform (F Alg F').
Step 5. Permutate the edges of the last layer:
Step 5-1. Use U move so 1 (or 0 if 1 is not possible) correcly permutated edge exists. Use Y move to put the correctly permutated edge at Up-Left. Perform (R U R' U R U2 R' U2)
Step 6. Permutate the corners of the last layer:
Step 6-1. Use Y move so 1 (or 0 if 1 is not possible) correctly permutated corner is at Front-Up-Right. Perform (Alg L' Alg*5)
Step 7. Orient the corners of the last layer (finishes solve):
Step 7-1. Turn the entire cube so yellow becomes down and white becomes up. Perform Alg untill Right-Down-Front is oriented correctly, Perform D. Repeat untill all four corners are oriented correctly!
FINISHED!
This is an extremely inefficient method of solving the cube, but it only requires you to remember one alg and some setup/close moves, except for the Tsune at step 5.
Begging Request:
If anyone knows of a edge-3-cycle that is based on R U R' U', please let me know.
