TDM
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I'd only do that alg to preserve EO; otherwise I'd do two rotations. That case is the only case where I would almost always choose to do the rotation. I'd agree with you for any other case though.I agree, I don't use the rule to reduce rotations. It's just so I know that I could find something better. For example set up the cube with R' U' R U R' U' R U2 R' U R then think about how you would solve that case normally then try the inverse R' U' RU2’ R' URU' R' UR
Most people I have seen would rotate and end up having to rotate again to solve that mostly because it can be hard to see exactly what case it is but since it is a good edge I was able to find a way to do it without rotating and saving a rotation that time was worth it for me because before it was 2 rotations for 1 case.