Maybe I should go ahead and do full guimond then. I just make opposite color faces then separate and PBL. I just didn't feel like learning the 10ish (I'm not sure how many) algorithms after I realized "man I could just do this part myself"
Edit:
So after getting bored enough to look at what all my 2x2 OLL algs do, I've learned how to reecognize what pieces move where and see what separation case I get. I've also learned how to recognize PBL by two sides as well. I'm not sure why I haven't done this before but after some practice I'm hoping I can get pretty consistent sub6, not to mention I made another alg for the diagonal/bars separation case (so I don't have to do x2/z2 to perform the alg). I've got a month before DeVry, so we'll see.
Second Edit:
I decided to take a look at the 16 guimond algs I'd have to learn if I wanted to learn the method, and it seems like the logical thing to do is learn it. The move count is significantly smaller than my method (since I use the corner OLLs the lowest move count I have is 6, guimond's highest move count is 6 and lowest is 3 and a lot of guidmond algs are 3 moves). I'll probably be going to Guidmond but not sure how I'll do with recognition and only a month to learn but we'll see