CuSHan - Cubing Short Hand

I'm a little confused with the F and B moves. The image for the Sledgehammer does not make sense with the F and F' moves both going the same way. Similarly if I substitute the F's for B's and do R' B R B' the B moves go in the same direction ?
 
I'm a little confused with the F and B moves. The image for the Sledgehammer does not make sense with the F and F' moves both going the same way. Similarly if I substitute the F's for B's and do R' B R B' the B moves go in the same direction ?
Ok, it's starting to make some more sense to me now. I've been playing with scrambles and solutions and I can start to see how it all works. The F and B moves are not to confusing anymore :)
 
Hi JohnnyReggae, thanks very much for your positive comments! I've got quite a few ideas on where I think I could take CuSHan in the future, so I'll keep you updated.

I'm glad the F and B moves are making sense now. By the way, have you tried to run the algorithms backwards yet? I.e. start at the arrow end and work back to the dot? I find it very satisfying to be able to do that, especially when trying to learn new algorithms.
 
I know you have set the ability to split an alg or scramble to make things easier to read. Do you have a way of coding it to assist when the images become quite tangled ?

So I got this image for this scamble : R D2 B R' F' B2 U L2 F L R2 D F2 U' L2 B2 R2 D R2 F2 U2

CuSHan - RD2BR'F'B2UL2FLR2DF2U'L2B2R2DR2F2U2.jpg
 
Yes, that's a good idea. I would have to think about how this would work, but my first thoughts are that maybe you could select a max grid size for each section, i.e. 2 x 2 or 3 x 3. Then if drawing the next move exceeds those dimensions for the current section it will automatically start a new one.

Obviously this would be a user setting (probably enabled by default), so if anyone still wants massive single sections they can still have them. :)
 
Hi Guys,

Just to let you know about some updates I've made following all your very helpful comments:

-I've added in the ability to auto-break on triggers - so things like RUR'U', R'FRF' etc. will automatically be broken. This was a great suggestion from Xtreme Cuber. This also applies to cube rotations, so now if you paste something like: xRUR'URU'2R'RUR'U'R'FRF'x' with no breaks, you get:

CuSHan - Auto Break.PNG


-I've added in a couple of options to auto-limit the length of CuSHan sections - either by length (i.e. x segments at most) or by dimension (i.e. a grid of no more than x by x) - thanks JohnnyReggae for those.
-I've also added in the ability to set your segment animation duration - so if you don't want animations these can be effectively disabled by setting this 0.

The new options are under 'Render' in the Settings:

CuSHan - New Options.PNG


I've also added in a simple scramble generator - the button next to the Translation box:

CuSHan - Scrambler.PNG


I've put a change log on the page for anyone who wants to see what's changed:

CuSHan - Change Logs.PNG


The next changes will probably involve either the CuSHan game I've got in mind, or a timer/ solve time tracker if I feel like getting the user management and database bits coded in. If anyone has any other suggestions then don't hesitate.
 
In your beginner’s method page, step 5 is orient yellow edges. Should be permute (you’re shuffling pieces around, not flipping them, or ‘orientating‘ them.
Plus in the first sentence of paragraph two of Step 7, you say ‘the‘ instead of ‘this’;)

Suggestion: If you want, add a CFOP/Fridrich tutorial too, because the algorithms page doesn’t explain much about what you actually need to do. (And if you’re up to it, maybe other methods too :))
 
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Suggestion: If you want, add a CFOP/Fridrich tutorial too, because the algorithms page doesn’t explain much about what you actually need to do. (And if you’re up to it, maybe other methods too :))

That's true - an intro to CFOP would definitely be a good idea. And other methods too - although I may have to learn these first! ;)
 
Comms is short for commutators, “Algorithms” used to switch 3 pieces on a cube intuitively. I don’t know what alphacuber meant with the question, but ask me for any more questions about commutators
Probably they meant notation like [R,U], Which, in normal notation is R U R' U'. It would be cool to see a way to write that in Cushan.
 
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