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[Help Thread] Cubing Terms

CornerCutter

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I need a list of cubing terms. It could be anything from cube parts to Reg terms to cuber lingo.

Thanks in you have any!

CFOP
F2L
OLL
PLL
COLL
ZBLL
Corner Twist
Algorithm
Alg
Pop
Core
Piece
Perm
Torpedo
DNF
DNS
Case
Parity
+2
 
Last edited:
- CFOP: Cross, F2L, OLL, PLL (it's the most popular advanced speedsolving method at the moment)
- Cross: solving all the edge pieces on one layer
- F2L: First 2 Layers (pretty self-explanitory)
- OLL: Orientation of the Last Layer; solving the last layer side after solving F2L by solving corner-edge pairs and inserting them into their solved positions.
- PLL: Permutation of the Last Layer; switching around the already oriented last layer pieces to finish solving the cube.​
- Algorithm: A sequence of turns to solve some part of the cube.
- COLL: A CFOP subset where you solve the last layer corners completely during OLL, typically used when the 4 edge pieces are orientated correctly.
- Corner twist: when you accidentally twist a corner piece during a solve, meaning at some point during the rest of your solve you'll have to turn it (or another corner) back.
- Pop: when you're solving/turning a cube and a piece pops out

eh I'm too lazy to more
 
- CFOP: Cross, F2L, OLL, PLL (it's the most popular advanced speedsolving method at the moment)
- Cross: solving all the edge pieces on one layer
- F2L: First 2 Layers (pretty self-explanitory)
- OLL: Orientation of the Last Layer; solving the last layer side after solving F2L by solving corner-edge pairs and inserting them into their solved positions.
- PLL: Permutation of the Last Layer; switching around the already oriented last layer pieces to finish solving the cube.​
- Algorithm: A sequence of turns to solve some part of the cube.
- COLL: A CFOP subset where you solve the last layer corners completely during OLL, typically used when the 4 edge pieces are orientated correctly.
- Corner twist: when you accidentally twist a corner piece during a solve, meaning at some point during the rest of your solve you'll have to turn it (or another corner) back.
- Pop: when you're solving/turning a cube and a piece pops out

eh I'm too lazy to more
Thank you!

But I just need the word like F2L.

I'll make a list in my first post of anything we come up with.
 
Some that I find people get confused by often are continent-specific record abbreviations, such as NAR, OcR, AfR, AsR, etc.

Some others:
Corner cutting
NxN
Solve
BLD
FMC
OH
avg
aoX
moX
Global average
Sub-X

I'll post more when I come up with others. :)
 
People often get confused with these:
Cutoff: the time that you need to beat to advance from the first phase of a combined round (usually 2 solves) to the second phase (the remaining 3 solves in the average).
Time limit: If you exceed this time, the attempt is stopped and you get a DNF
 
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