1) Considering only the permutation of pieces, every state is reachable: using R U2 R' U' R U2 L' U R' U' L you can swap 2 corners; repeating this moves in different positions of the cube can lead to every possible state.
Considering orientation, only 1/3 of the states is reachable: consider only the top and bottom colors. Give each corner a value of 0 if the top/bottom color faces top or bottom (every corner has either a top or a bottom side, and every corners faces either top or bottom with one side), 1 if it is a clockwise turn away from being 0, 2 if it is a counterclockwise turn away from being 0. Assume twisting a corner on itself clockwise (counterclockwise) gives it a +2 (+1).
Now: <U, D, R2, L2, F2, B2> moves don't change the orientation of the corners; each <L, R, B, F> move gives +1 to 2 corners and +2 to 2 other corners. It's easy to see that the sum of the values of all corners must always be a multiple of 3, thus only those cases are reachable.
2) WLOG, let's assume the DLB corner is correctly placed and oriented (it can be placed and oriented using only <x, y, z>).
As stated in 1), the other 7 pieces can be permuted freely, giving 7! possibilities, while only 1/3 of the 3^7 different orientations are possible, giving 7!*3^6 = 3674160 possible states.
3) I assume the laws of the cube are known.
We can't assume one piece is already placed correctly as in 2), because we have fixed centers.
For edges: 2^12 possible orientations, but only half of the cases are possible, so 2^11; 12! possible permutations.
For corners: 3^8 possible orientations, but only 1/3 of the cases are possible, so 3^7; 8! possible permutations.
Only even permutations are possible, so we divide the result by 2 and get: 12!*8!*2^10*3^7 = 43252003274489856000.
4&5) I don't have a pyraminx and never thought about it
6) (Partial answer because I don't know the difference between OP and PP)
As in 3x3 we have corners/edges permutation parity (it can be proven similarly as I proved the corners orientation "parity" in 1)), in 4x4 we can have wings/centers parity (this also can be proven). Since each permutation of the center pieces in their face is undistinguishable if you are not solving a supercube, we can have OLL and PLL parity.
7) It's an A-9 commutator:
R2 as a setup move
R F R' as insertion
B2 interchange
R F' R' Inverse-insertion
B2 inverse interchange
R2 inverse steup
written with cancellations: R' F R' B2 R F' R' B2 R2
I can give a more detailed explanation on how commutator works, but I think it's useless now
8) Scramble: D
Solution:
R L' F' R' L //Corners
U' R' L F R L' //First edge
U R L' B2 R' L //Second edge
U F B' R2 F' B //Third edge
U' F' B L' B' F //Fourth edge
//LL skip
9) I assumed using well-know algs (as double T-perm for one 180° turn) was considered cheating
a) I'll call this A and use it also for b) and c): (M' U' M U)^5
b) A^2
c) I'll call this C:
(R2 U)^5
F' B U2
F' B D' F2 B2 U' F B' R2 F2 B2 L2 F B' U'
z2 y A
d) C z2 A