Cube rotations, or F and B?

Spooter

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Feb 25, 2009
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This thread is for people to post what they think is better not only when solving F2L but the cube in general.

Question: Is it better to do a cube rotation to set up quick triggers, or practice the F and B moves and use those.

When I am solving F2L, I use cube rotations to set my fingers into a quick trigger position. I am really slow at the F and B moves so I think it is better to use cube rotations. I only use cube rotations for F2L.

Method: (CFOP)

Just post what you use and maybe explanation, or pros and cons.
 
I use cube rotations for F, F', and B only because I can easily do B' with my right middle finger.
 
When I solve, it really depends on how my hands are positioned at any given moment. Sometimes I'll be set to do some R moves with my right hand and my left hand is positioned afterward so that it is easy to do a B' move to start solving the next slot. Sometimes my hands are not in prime position to do any F or B moves (a prime position being one that is fast and easy) so I just reposition to do an R or L move - or possibly, in another case, reposition so that my hands are in a a good position to do a quick series of F or B moves.

Basically, whatever happens to be the shortest path to solving the slot is what I would take. If doing an F or B move, for example, saves me from doing a y2 then that is what I would do.
 
I would consider F/B moves more easily during the 2 first pairs and not hesitate for the 4th one. During the start of the 3rd one it would depend if I already have the 4th one more or less located, anticipating its new position after the rotation. If the 3rd and 4th pairs are not adjacent I would typically try to keep the cube still.
 
I use F and B only in select cases. More precisely, those like F R' F' R and the like. i.e. only if it's fingertrick-friendly.
 
well, in my opinion it F and B rotations work if you think you need it (especially if it helps you locate the next F2L pieces easily)
 
I usually just slightly tilt the cube (so that my top face is about 30 degrees from where the front face usually is) and do an R' F R F' type insertion.
The pseudo cube rotation allows me to do it in U and R turns, and I don't actually do a compete regrip. I'm still trying to get used to F and B turns though.
 
Never except for last slot VH or MGLS or for Petrus EO. Usually I only rotate once or twice during F2L anyway.

Scramble: B' F' L R' B2 R2 D' B2 L2 U' R B D' B F D U F' D F' U' F' U' B F

cross: U' l L' U D L2 x' D
1+2: L' U L U' L R' U L' U2 R2 U R'
3: y' R U R'
4: U2 L U L' U y2 F' L' U' L F
OLL: L' U' L U' L' U2 L
PLL: U L U L' y R2 u' R U' R' U R' u R2


Alternative:
continue to 4.
4: U2 L U L' U L U' L'
OLL: R U R' U' R' F R2 U R' U' F'
PLL: y' R' U R' U' x z' R' F R' F' R2 U' R' U R U
 
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