Cross on left discussion thread

HI.
I'm a COL solver on F2L and cross.
Are there any algorithms for COL OLL and PLL?

I don't know of a list anywhere. You'll have to take existing algs and rotate them. F R U R' U' F' -> y2 z F' U' R' U R F etc.

I'd recommend taking RUF algs and mirroring them into LUF, then doing a z rotation so LUF becomes URF (respectively).
 
I'm preparing a COL page. Some less-known tricks adopted from COD:
UwR2U2'R'U2R'Uw' / Uw'R2U2'RU2'RUw
U'RU'R2'U2'RU2'RU2' / (R)UR2'UR'URU'R2'U'
UR'UR2U2R'U2R'U2 / (R')U'R2U'RU'R'UR2U
Uw'RUR'U'R'Uw / UwR'U'RURUw'
Uw'RUwR2Uw'R'Uw / UwR'Uw'R2UwRUw'

Is there anyone fast inserting on D?
 
Last edited:
Macky's page, btw.

Also,
I wish I could look at more pieces while doing COL.
Doing pairs feel *significantly* nicer and I execute them faster, but finding the pairs sucks.

I know 'cross on left' implies a generic way to hold the cube, but are there any weird half-rotations you all do to see more?
 
Also,
I wish I could look at more pieces while doing COL.
Doing pairs feel *significantly* nicer and I execute them faster, but finding the pairs sucks.

You can see the same amount as cross on D. If you do half y rotations to see stuff when you do cross on D, do half x rotations or half l turns with COL. You just have to get used to it I guess.
 
Back
Top