EO-Ledge
The first and the only step that is not fully algorithmic is EO-ledge. There are various ways to achieve it, some better suited than others.
- EO-line + LB + 2 edges
- 3/4 cross + 2 psuedopairs + 2 edges with EO
- EOFB + Belt
- FB + EObelt
- psuedo223 + 2 edges with EO
The last one is most likely the one top solvers will use due to their good inspection abilities. But for a 10-15 second solver, FB+EObelt may be just as viable.
Now, today I tried answering whether EO-belt is worth the effort to save ourselves the trouble of L5E. I basically tried to come up with ways to intuitively and algorithmically do EO while doing best. And believe me when I say I spent a good 6 hours of the day testing things out.
Very proudly though, there is a clear winner. The best way to do EO-belt is also the simplest way to do it:
- solve any 3 edges
- place the last edge while orienting all edges with one algorithms
(much like ZBLS, but MUCH fewer and MUCH shorter algorithms)
The reason isn't clear when you think about it, but I went ahead and generated all algorithms (there are 55 cases), and the average length of these algorithms (mostly RUF) is less than 6 moves!! Note, one would have to do ~3 moves anyway to insert the edge, so with just 3 extra moves, we achieve full EO!
Now this seems like magic to me!
[Actually, the average move length is 5 moves, but some of the longer algorithms are faster]
Also, this applies equally to both FB+EObelt and p223+EOedges, since in both cases all that has to be done is to be be left with one edge, and do the algorithm.
FB ~ 6 moves
EObelt ~ 8+6 moves
6CO ~ 8.5 moves
6CP ~ 9 moves
L5EP ~ 7.5 moves
Various AUF ~ 4 moves
Total ~ 50 moves!
p223 ~ 9 moves
EOedges ~ 2+6 moves
6CO ~ 8.5 moves
6CP ~ 9 moves
L5EP ~ 7.5 moves
Various AUF ~ 4 moves
Total ~ 45 moves!
So from an initial expected ~60 moves for this method, we now have established this method to have 45-50 moves!
That is a movecount rivaling Roux with TPS rivalling CFOP!
Sorry for the multiple exclamations, too excited by the algs and ensuing possibilities.
I have attached a picture of the EO-belt algs. There are 8 boxes.
The 4 boxes on top are when the unsolved belt edge is in UF and the slot is in FR. The Bold letters describe the orientation of the UF and FR edges, and the string of 4 letters for each case describes the orientation of UL, UB, UR and DR in order.
The next 2 boxes are when the last belt edge is solved or flipped in place in FR.
The final two boxes are when the last belt edge is in DR, and the bold letters describe its orientation.
I will share the sheet once I have described things better and the other algs are ready.
Apart from move count and TPS, this method doesn't seem to have any lookahead or recognition issues as far as I am aware (still have to check 6CP) and all the algs are sufficiently fast to execute (again, still have to check 6CP). Plus, no rotations!
I very strongly suggest you try this method out, I am sure you could beat your PBs with it. Once I'm done generating 6CP algorithms, I'll try and make a beginner version to help in transition; though it shouldn't be to hard to do it yourselves.