AndyK
Premium Member
- Joined
- Apr 5, 2009
- Messages
- 173
Hey everyone, we've got a great resource for OLL and PLL on the wiki going, but right now the F2L page sucks as far as completeness goes. I realize that most people say you should do F2L "intuitively" and I agree, but as evidenced by lots of recent posts about how to solve specific F2L cases (here and here) there are clearly nice algs that people consistently 'intuit' every time they see that case. Thus I think it would be of great benefit if we add as many useful F2L algs as possible. (It will also be a great place to point beginners when they say they are bad at F2L too)
Check it out and start editing! http://www.speedsolving.com/wiki/index.php/F2L
BTW - I made a QWERTY to Heise keyboard remapper for Windows that may make typing algs just a little bit easier (I took inspiration from Lucas's similar program for Mac). You can download the program here:
http://www.kungfoomanchu.com/z-creations/qwerty-to-heise.zip
Or from my website - http://www.kungfoomanchu.com/
==Random Details that you Might not Want to Read:==
So, right now the page is divided up into 9 subgroups based on similar alg cases. Sometimes those cases are defined by characteristics of the current algorithm and that obviously might have to change as other algs are added. I realize that significant numbers of people might find these algs slow, but I think it is a good start.
I made all the current pictures with icube and can add new ones. I also created pictures of the cube in red and blue for all cases that require more than just RUL moves (ie cube rotations, F/B or double layer moves). To use that red and blue picture, all you have to do is add a "r" to the end of the picture file name in the wiki text (thus F2L02.png turns to F2L02r.png).
I suggest that we add subsections within each case for an alg that requires a surrounding slot to be empty. Thus we could have a section for algs if the FL or BR slot is open for "Red/Green" cubes and algs for when the FR and BL slot is open for "Red/Blue" cubes.
Also, I had the audacity to number the F2L cases. I looked around and couldn't find anyone who did that before and thus created a new scheme which I felt made sense. I felt that it was necessary so that each case could be easily referenced. The numbers can be rearranged so that "Red/Green" cubes are odd numbers and "Red/Blue" cubes (ones that require more than RUL) are even numbers.
Check it out and start editing! http://www.speedsolving.com/wiki/index.php/F2L
BTW - I made a QWERTY to Heise keyboard remapper for Windows that may make typing algs just a little bit easier (I took inspiration from Lucas's similar program for Mac). You can download the program here:
http://www.kungfoomanchu.com/z-creations/qwerty-to-heise.zip
Or from my website - http://www.kungfoomanchu.com/
==Random Details that you Might not Want to Read:==
So, right now the page is divided up into 9 subgroups based on similar alg cases. Sometimes those cases are defined by characteristics of the current algorithm and that obviously might have to change as other algs are added. I realize that significant numbers of people might find these algs slow, but I think it is a good start.
I made all the current pictures with icube and can add new ones. I also created pictures of the cube in red and blue for all cases that require more than just RUL moves (ie cube rotations, F/B or double layer moves). To use that red and blue picture, all you have to do is add a "r" to the end of the picture file name in the wiki text (thus F2L02.png turns to F2L02r.png).
I suggest that we add subsections within each case for an alg that requires a surrounding slot to be empty. Thus we could have a section for algs if the FL or BR slot is open for "Red/Green" cubes and algs for when the FR and BL slot is open for "Red/Blue" cubes.
Also, I had the audacity to number the F2L cases. I looked around and couldn't find anyone who did that before and thus created a new scheme which I felt made sense. I felt that it was necessary so that each case could be easily referenced. The numbers can be rearranged so that "Red/Green" cubes are odd numbers and "Red/Blue" cubes (ones that require more than RUL) are even numbers.
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