what I want for Christmas
Now I've been bld-cubing for half a year. Done some 300 successful
solves of 3x3 and 25 4x4 and 2 5x5 (not in comp. though). My speed
alas is not much to brag about. But you cannot be disturbed to much
by that (bld cubing in the same room as Ville and Joey teaches you that
or maybe it is beacuse of having been there that I think I'm slow)
Even if I am the oldest blindsolver alive I cannot blame my slowness
on old age so I intend to improve. I've been using almost pure Pochmann,
at first the old one and then M2 (but not R2).
So corners by truncated Y-alg and edges by M2. For the bigger cubes
I found no good description for solving the centers, just a reference
to commutators. It was true though, commutators fixed that.
How to improve? I've found Erik A:s page that describes what he calls
Turbo Blind.
So now I have (almost) learnt 18 algs for cycling three corners in
the U layer. Waste of energy? Is anyone actually using this method?
Erik himself says no. Does it work? It seems so for most of the cases,
but in the parity case I'm still not sure. How to handle parity?
Simplest seems to use a T alg and memorizing the corners in swapped
order in that case. But how does that work on the bigger cubes?
When I tried to master 4x4 Joey gave me the last bit of info with nice
commutators for centers in opposite layers and the alg
r'U2r2U2rU2rU2l'r2U2r'U2rU2lU2 I saw mentioned somewhere else here.
It fits nicely if you solve the edges by r2 and have an odd number
of edges.
Now I need a similar alg which swaps two corners (preferably UBR and UBL)
and some (two or more) centers pieces (in an already solved center

).
Then corners and edges will not affect each other at all. I came up
with an improvement for M2 for the bad cases in the M slice (influenced
by all commutators) and then discovered that Stefan did the same two
and a half years ago. So I will not try to reinvent the wheel this time.
I wish me that 2-corner 2-centers-swapping alg for Christmas
