Blindsolving Accomplishment Thread

23/23 MBLD @ 58:55 :tu

Second time I got all 23 correct :)

I should add more cubes but I don't have enough time to practise right now to make my memo faster (I could probably add more cubes if I had time to do 1 attempt/day for 2 weeks or something like that like I did in christmas break).

But good to know that I still have enough speed and accuracy to do 23 :)

No I just need a that damn competition to attempt this officially...
 
23/23 MBLD @ 58:55 :tu

Second time I got all 23 correct :)

I should add more cubes but I don't have enough time to practise right now to make my memo faster (I could probably add more cubes if I had time to do 1 attempt/day for 2 weeks or something like that like I did in christmas break).

But good to know that I still have enough speed and accuracy to do 23 :)

No I just need a that damn competition to attempt this officially...
Googo man. I'm coming for you.
 
Finished 3style corners in 9 days and edges in 5 days. Learned it from Marcell Endrey's Algs.

Notes on switching:
I use the word alg very lightly to describe these. It is equivalent to using "algs" for F2L. Sure they are technically algorithms, but you can intuit almost every single case. Your intuition may not be speed optimal or move optimal, but you can compare your solution against an alg in a set for optimization.

I was using TuRBo edges and Old Pochmann corners. I switched both of my buffers to learn this. I find the buffer is not difficult to switch mentally. So find a set you like and use whatever buffer the set requires. You will probably have to add some image/audio pairs to account for this, but not much else.

Learning the sets:
-Corners
Learned all the CO cases. Then the UBR cases. The reason for UBR was because it had an R2 interchange with the buffer and a lot of easy-to-see interchanges with other stickers. From there I would just do Corners only scrambles and try to figure out each case on a different cube so as not to mess up the actual case. If I came up with a solution or gave up, I would consult the alg spreadsheet to see what the recommend solution was. If I had intuited/already known the solution on the spreadsheet I crossed it off my list of cases I needed to learn. Otherwise, I would slowly execute the solution to observe the how the stickers moved and when they switched and so on. Hopefully internalizing a small amount of knowledge that would nudge me in the correct direction the next time the case, or a similar one, appeared.
-Edges
Too many EO cases to learn those first. I started with the UB cases. Pretty much for the same reason I started with UBR for Corners. M2 interchange and a lot of easy-to-see interchanges between it and other stickers on the cube. After UB, I moved on to UL/UR (every UR case is a mirror of a UL case). This was more arbtrary, but I still felt more comfortable working with stickers starting with U. When I had finished those, I fell into the method of doing Edge only solves and trying to intuit solutions for each case. This was significantly easier than Corners because edges only have 2 orientations. This simplifies your interchanges by quiet a bit.


I did some sighted corner solves (my memo is currently garbage and is my next step in improving BLD) and got an AO12 = 19.13. This is average.
Because I just finished edges, I am nowhere nearly as consistent as I am on corners, but decent sighted edge solves are around 50s.

In summary:
If someone is remotely serious about BLD, they should know 3style/BH. I would even go as far to say that you could learn Old Pochmann to get a grasp of how BLD works and then move straight to 3style/BH. I know how M2 and OP work. Even knowing those in addition to TuRBo did pretty much nothing in terms of learning 3style edges. Even the largest benefit from M2 practically being half of a UB 3style case didn't really help. Once you start learning 3style, you'll never want to go back. It is just that easy and that good.

Thanks to:
Marcell Endrey for the algs.
Roux solvers for their many ways of executing M slice moves.
Chris Hardwick for answering my numerous verbose questions and being the primary inspiration for me wanting to learn 3style. The guy is the H in BH. How could he not be inspiring?


Next goals:
Use image/audio or Person/Action instead of rote letters/audio
4BLD (cube is in the mail)
 
Finished 3style corners in 9 days and edges in 5 days. Learned it from Marcell Endrey's Algs.

Notes on switching:
I use the word alg very lightly to describe these. It is equivalent to using "algs" for F2L. Sure they are technically algorithms, but you can intuit almost every single case. Your intuition may not be speed optimal or move optimal, but you can compare your solution against an alg in a set for optimization.

I was using TuRBo edges and Old Pochmann corners. I switched both of my buffers to learn this. I find the buffer is not difficult to switch mentally. So find a set you like and use whatever buffer the set requires. You will probably have to add some image/audio pairs to account for this, but not much else.

Learning the sets:
-Corners
Learned all the CO cases. Then the UBR cases. The reason for UBR was because it had an R2 interchange with the buffer and a lot of easy-to-see interchanges with other stickers. From there I would just do Corners only scrambles and try to figure out each case on a different cube so as not to mess up the actual case. If I came up with a solution or gave up, I would consult the alg spreadsheet to see what the recommend solution was. If I had intuited/already known the solution on the spreadsheet I crossed it off my list of cases I needed to learn. Otherwise, I would slowly execute the solution to observe the how the stickers moved and when they switched and so on. Hopefully internalizing a small amount of knowledge that would nudge me in the correct direction the next time the case, or a similar one, appeared.
-Edges
Too many EO cases to learn those first. I started with the UB cases. Pretty much for the same reason I started with UBR for Corners. M2 interchange and a lot of easy-to-see interchanges between it and other stickers on the cube. After UB, I moved on to UL/UR (every UR case is a mirror of a UL case). This was more arbtrary, but I still felt more comfortable working with stickers starting with U. When I had finished those, I fell into the method of doing Edge only solves and trying to intuit solutions for each case. This was significantly easier than Corners because edges only have 2 orientations. This simplifies your interchanges by quiet a bit.


I did some sighted corner solves (my memo is currently garbage and is my next step in improving BLD) and got an AO12 = 19.13. This is average.
Because I just finished edges, I am nowhere nearly as consistent as I am on corners, but decent sighted edge solves are around 50s.

In summary:
If someone is remotely serious about BLD, they should know 3style/BH. I would even go as far to say that you could learn Old Pochmann to get a grasp of how BLD works and then move straight to 3style/BH. I know how M2 and OP work. Even knowing those in addition to TuRBo did pretty much nothing in terms of learning 3style edges. Even the largest benefit from M2 practically being half of a UB 3style case didn't really help. Once you start learning 3style, you'll never want to go back. It is just that easy and that good.

Thanks to:
Marcell Endrey for the algs.
Roux solvers for their many ways of executing M slice moves.
Chris Hardwick for answering my numerous verbose questions and being the primary inspiration for me wanting to learn 3style. The guy is the H in BH. How could he not be inspiring?


Next goals:
Use image/audio or Person/Action instead of rote letters/audio
4BLD (cube is in the mail)
Great job man. What were you averaging before you switched?
 
Great job man. What were you averaging before you switched?

Between 3:30 and 4:00 for actual BLD solves. For sighted solves edges: 25-30s; corners 30-35s. (Really obvious that these categories aren't why my BLD times are awful).
I never liked the beginner/intermediate methods for BLD. They always felt clunky and awkward. 3style feels very smooth and has motivated me to improve in all aspects of BLD. Specifically memo. I plan on being sub-1:30 at US Nationals.
 
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Mean of 3: 1:18.11
1. 1:28.21 D2 U B2 R2 B2 L2 U B2 D2 R' U F' D2 F' R U L B2 R
2. 1:25.25 F2 U2 L2 F2 D B2 L2 D' R2 U' L2 R F2 D' R F' L R2 B' R2 B'
3. 1:00.86 F L' D2 R2 F' L D F D R2 L2 B D2 F' B U2 R2 F R2 B'

 
Last edited by a moderator:
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