At what point does TPS (turns per second) matter? Obviously, if you're solving at 1 TPS you're going to be hard pressed to solve the cube in less than 40 seconds using a traditional speedcubing method, but I see a lot of people who seem to think if they could just turn faster then their 5-second pauses wouldn't matter. So obviously the first thing you want to do is improve lookahead so you don't have as many pauses, but is there a limit to how far lookahead can take you? To test this, I performed the same solve ten times. The first time I got 32 seconds (an average time for me) and then progressively got faster because I knew what to expect. Surprisingly, though, I couldn't get under 20 seconds even though I knew exactly what to do the entire time. So I figured that, for me at least, I spend about 12 seconds pausing over the course of an average solve, and that lookahead could bring me down to about 20 seconds. But there are people who consistently get sub-8 solves and 4.xx singles on scrambles they've never seen before. So is the only thing separating them from the not-quite-sub20 cuber mere TPS? I've watched some of the example solve videos from the best cubers, and I'm basically doing everything they're doing, I just have a lot of pauses.
The conclusion here seems to be that lookahead can take you from 30 to 20 seconds, but that after that you simply have to turn faster to go from 20 to 8. This doesn't seem right to me, though, so I'd like your input.
Thanks
The conclusion here seems to be that lookahead can take you from 30 to 20 seconds, but that after that you simply have to turn faster to go from 20 to 8. This doesn't seem right to me, though, so I'd like your input.
Thanks