Arnauds 3x3x3 complete beginners tutorial

OK, now I understand. But I strongely disagree with
If you want to teach a beginners method, then you need to cover everything
. I think the opposite is true. If you want to teach a complete beginner you should teach her/him as little as needed. Teaching someone how to get an edge from X to Y shouldn't be taught. Teaching someone that they should move the edge from X to Y should be taught and you give him some general guidelines like I did in two differente ways for both cross and corners.

If you teach a beginner how to solve a cube blindfolded you didn't distract him by telling him about center-safe algs! After she/he is able to do solve a cube blindfolded you can continue with advanced stuff like that.

That is why I take the cube apart and show the beginning and end-situation of that step. All other cubies and stickers are only confusing.

I still don't understand you point about the "fundamental understanding of the cube". I have explained the core/centers (1 sticker, cannot move, opposite colors). I have explained the edges (2 stickers, positioned between 2 centers, can only be located on 1 place on a solved cube). I have explained corners (3 stickers, positioned on the corners between 3 edges, can only be located on 1 place on a solved cube). I have explained that pieces/cubies move, but stickers don't (a red-orange-green corner is impossible). And I have explained notation/terminology without making it boring or "to much like math". What did I forget?
 
But you say that you're trying to teach people who just want to be able to solve the cube, and if they have no idea how to get, say, a white sticker onto the yellow face, then they're going to be stuck.

Like I said, an explanation of what doing "move X" accomplishes, what pieces are affected by the move etc. would, in my opinion, be of a lot of use, but I think you will just continue to disagree, which means we will get nowhere, so we may as well just leave it as is :)
 
Arnaud I can see that a lot of thought went into the video and the preparation for each cut and with all the cubes is indeed pretty impressive.

Here are my thoughts:

- I did not watch the entire series but I skipped through most of it. I did not watch the whole thing because its too long, and for me, this is the biggest shortcoming of the series. Doing the Beginners method you have to strike the precise balance. You want to explain a lot, but yet you do not want to get people bored. What you have is about 8 videos of 8 minutes each on average, for about a Full hour of content. Add to that the fact that its just you explaining stuff, so you can see how it can get boring quickly.

- your English is fine. You do say some funny things sometimes but I never caught something that would really confuse anyone. Most of the time the true meaning could be derived easily

- the title does not include "Rubiks cube in it". Most beginners do not know what a 3x3x3 is :) This is a clear symptom of being in the field for way too long :) You are too used to the lingo. So if they see your video in "Related videos" on YouTube, they will not click it because they dont know what it is

- the saturation on some of the videos is a little too low. Orange and red looked very similar, particularly in the corner-permutation, this was important. But thats ok because you say what they are as you tap your fingers on them, so that is probably ok

- I personally think you should have explained the notation, at least briefly. You cant expect them to pick it up along the way. It is not too consistent with the overall flow of the video. Some things you explain Fully, sometimes even way too much more than needed, and sometimes you expect a little too much, such as with the notation.

- You probably should have put the entire algs into the video description, not just the parts. If the person forgets the algorithm a week from watching the vid, he will have to find it in the 10 minute video all over again to see what that alg was, instead of just checking it right away. This is also the major reason why I decided, in my Beginners tut, to mirror that of Joels. There are some minor details that I do not agree with in his tutorial, but on the other hand I had the benefit of being able to point the people to his webpage, where the entire thing is clearly there on single page, and if you forget an alg or step or something, you can quickly re-check it.


Most of the above is criticism, but id like to think its constructive criticism, so I hope that is ok. I did actually like the stuff I saw, and you explained it well, and most of all, thoroughly. As thoroughly as physically possible :D And I liked the preparation for each cut, with all cubes laid out and stuff. That always helps.
 
R' D' R D
I hate that. Probably because I first seen that on pogobat's video a few days before I started BLD. I thought it was very easy to forget the last D. and result with everything messed up.
I suggest to begin with petrus.

Hi, i would coin Petrus (even in its most simple incarnation) an intermediate method. Not a beginners method at all. I still have to find a solution describing in detail how to make a 2x2x2 or 2x2x3 block. The cases are simply too many. Personally i recommend a LBL as a beginner method. It can be "upgraded" to very advanced solution in a stepwise manner. The steps not being solving steps but method steps:rolleyes:

Basic> working corner>--->normal fridrich>zb .... etc etc
 
sorry to dredge this up, I just wanna say thanks to Arnaud, I think he explains things well and I just lurve the 'sexy move' Arnaud's top layer is much better than pogobat's last layer.

also thanks to badmephisto, with his and arnauld's vids, I understand the cube better and have got faster times.

Sometimes it's better to learn intuitive stuff like 'hide the corner, bring the edge on top and replace it' rather than some algorithm that might not mean anything to you.
 
It's easier to teach someone who understands concepts and logic more easily, since you use logic as a beginner (and as an intermediate sometimes).

EDIT: Logic as in how to make the cross, the first layer, not so much the second layer, etc. (just clarifying)
 
Cool work, dude! I thought Dan Brown (pogobat)'s tutorial was the best, but all you need to do is make it shorter or something. Cool accent too. And Pedro, what's the "sexy move"?
 
Hey arnaud,

Your tutorial are simply great ! I teach to some drunk people how to solve a cube tonight, and I use your aproach to explain it. It work well !
 
Thanks. So far these 3x3x3 tutorials haven't gotten many views. I hope that will change over time because I think this is a good way to explain it and a good method to learn because you can evolve it later to more advanced methods (cross, keyhole/F2L, 4 look last layer / OLL+PLL)
Hi Arnaud,
In my opinion yours and mephisto's beginner tutorials are the best on youtube.
I'd suggest that you post part 1 of your tutorial as a video response to cubing videos that get thousands views a day. Maybe that might help a bit.
For example the tutorial of Dan Brown or the 10.56 secs of Yu Nakajima

Greetings Michael
 
Good idea Michael and thanks for the compliment. I won't just do that though. I will ask them if they are ok with that.

P.S. I hope you will be less nervous next competition
Thank you for your good hopes, Arnaud.
Being nervous wasn't the only problem at the German Nationals.
There were two other big problems:

1. I haven't timed myself with a Stackmat for six months before the competition. I thought that handling a Stackmat is like cycling: You only have to learn it once. As it turned out I got used to picking up the cube after 0.5 secs. Well the green light is a little bit slower => result: I didn't start the timer TWICE.

2. At home if my cube pops I just stop the timer and use the next scramble.
=> result: 2 DNFs because of a frustrated slam on the stackmat timer.

Now I changed everything: I did at least 1000 solves with the Stackmat Timer and I don't DNF after a POP (but I delete the time afterwards hehe)

Well my next competition is Aachen Open. I assume you'll be there as well.

Greetings
Michael
 
Nice tutorial, but there's one thing I always wonder about when seeing beginners tutorials
when making the cross on the first layer, why only give the alg for two opposing good edges (and not another one for the ones next to eachother)
sure, one can solve both with one alg, but the two needed algs for both are so simular, so I don't see a reason not to provide both. (F (R U R' U') F' and f (R U R' U') f')
 
Most of the tutorial-parts include 2 parts:
1) The absolute minimal way to learn that step
2) Some extra tips and tricks that give big improvements.

I was doubting if I should add that double layer version or the F (U R U' R') F' version, but I thought the improvement wouldn't be big enough to warrant the extra explanation about double layer turns or inversing an algorithm. For that same reason I didn't talke about the obvious cancellation when doing that alg twice
 
Firstly Arnaud, well done and thank you! This is a really well done series of videos that you must have taken a lot of forethought and planning.

I must admit (to the moderators :) ) that I haven't taken the time to read all of the preceding comments but I have skimmed through them and I have a few things I'd like to say: -

I think your English is great and your accent is charming. You have some good ways of explaining the concepts of solving which I will be plagiarising accordingly :)

A number of my friends and colleagues are learning to solve the cube I will be directing them to this tutorial as it compliments my own teaching methods rather well.

One thing that would help people to follow the tutorial is to link each part to the next using the "video responses" feature.

Lastly: I dig the term "sexy move" :D
 
Back
Top