Am I doing this right?

Sam Kennedy

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Joined
Oct 23, 2007
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10
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England, UK
I have tried around 25 BLD's(actually, I have tried the same 4 scrambles alot of times!), and only done one correctly. Most of my failures are due to parity, which I didn't realise until a couple of days ago. I tried 3 times last night. First solve I permuted edge 12 instead of 11, second solve I did an incorrect setdown move on the third solve I don't know what went wrong, but only 3 edges were out of place :mad::mad::mad:

Here is a scramble, what I memorised and how I executed the solve.
B D F2 U D2 B F2 L U F2 D2 U2 L2 U2 D2 B' F L2 D2 L2 U D' R2 U F2
CO: (AA0)(ACCC)
EO: 3 5 9 11
CP: 1 8 6 5 7
EP: 11 5 2 6 3 9 10 1 12 8 7

(A=anti clockwise twist, C= Clockwise twist)
Commutators:
A= (URU'R')*2 L' (RUR'U')*2 L
C= (RUR'U')*2 L' (URU'R')*2 L
2F= (MU)*2 U2 (M'U)*2 U2
4F= (MU)*4 (M'U)*4
T= T-Perm
Corner Orientation:
[A]
F'[A]F
F[A]F'
F2[C]F2
D' F2[C]F2
D' F2[C]F2 D2

Corner Orientation Complete!

Edge orientation:
F[2F]F'
x2[2F]x2

Edge orientation complete!

Corner Permutation:
L2 D F2 [T] F2 D' L2 (I hate that setup move :P )
D' F2 [T] F2 D
D F2 [T] F2 D'
F2 [T] F2
D2 F2 [T] F2 D2
[T] (to fix parity)

Corner Permutation complete!

Now here is the step I nearly always mess up:
Edge Permutation:
D L2 [T] L2 D'
d' L [T] L' d
[T]
d L' [T] L d'
M2 D' L2 [T] L2 D M2 (I hate this setup move more :P )
D' L2 [T] L2 D
L2 [T] L2
M2 D L2 [T] L2 D' M2 (I hate this one just as much! :P )
d' L' [T] L d
d L [T] L' d'

Edge Permutation should be complete! but for some reason it rarely is. Am I executing/memorising wrong? or am I doing something else wrong?

Thankyou for reading, please reply
 
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For your last CO move, did you mean this instead?
D2 F2 [C] F2 D2

It looks like this CO method works, with that one change, but it certainly is the hard way to do it! I would think that Macky's method for CO in his guide would work much better for you (www.cubefreak.net), and it really works a lot like the method you're already using for CO. Much fewer moves to mess up. (But I guess you do have to think a little harder; your method should work fine as is - it's just a suggestion.)

Your algorithm 2F looks wrong (you left out M and M' moves) - it should be (M U)*2 M U2 (M' U)*2 M' U2, right? Assuming this was also just a typo, your EO looks okay.

Your CP appears to be a problem. When you're done, you wind up with the edge pieces in 10 and 4 swapped, instead of 2 and 4, so doing the final T perm doesn't fix it. It looks like your first move was a problem - you started with L2, which meant you're swapping pieces 10 and 4 instead of 2 and 4 there. So your T perm isn't leaving things alone like you think it is in that case. I tried doing L2 [T] L2 instead of just [T] at the end of CP, and that fixed that problem.

For the EP, it looks like your method is that you start with 4 (it looks like you're using that to shoot from using the T perm), and actually have 4 11 5 2 6 3 9 10 1 12 8 7. Assuming I'm interpreting that correctly, then the memorization looks fine.

For the execution of EP, it looks like you skipped placing 12, which should be the third to last step:
D2 L2 [T] L2 D2

Most of this could be typos. I suspect your real problem is that first CP step, where you're messing up your EP without realizing it.

With the corrections above, this solve works for me. (I hope I didn't make any typos - pardon me if I did.)

Hope that helps!
 
thank you for pointing out that I was doing the wrong setup move!
My new setups moves are:
1: F2 D' F2 (thanks to j`ey)
2: L2 F2 L2

and by the way, that was a typo missing the M and M' out.

Now my BLD's should work properly!

thankyou!
 
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(A=anti clockwise twist, C= Clockwise twist)
Commutators:
A= (URU'R')*2 L' (RUR'U')*2 L
C= (RUR'U')*2 L' (URU'R')*2 L
2F= (MU)*2 U2 (M'U)*2 U2
4F= (MU)*4 (M'U)*4

Ok.. Those last 2 moves are not commutators... Same for the T-perm. I'd suggest you read my tutorial on commutators ;).

Your CP seems to be.. quite bad to me... CP with T-perms takes forever. There are many easy three cycles that cycle corners in different layers.. I'll tell you what I would do with this CP:

[UBR -> ULF -> DFR]
U (R'F'R2 FR) U2 (R'F'R2 FR) U

[UBR -> DLB -> DLF]
x D2 L'U'L D2 L'UL x

This leaves 2 corners swapped... Shouldnt be hard to fix.

I'd suggest to learn some of these corner 3 cycles. Both of these are commutators (with a setup move for the 1st alg).
 
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I know they aren't commutators, originally i had the first two commutators, then I realised I hadn't added the other algorithms, so I added them and forgot to change the word from commutators to algorithms.

I don't really understand 3 cycle, i've read the cubefreak guide a few times, and the gottacube guide, but I don't really know how to actually apply the method to an actual solve.
 
well, let me try to help you then...

using the same scramble you poster, you have this for CP:
UFL -> DFR -> DBL -> DFL -> DBR -> UBR -> back to UFL

do you know the corner 3-cycles PLLs? (aka A PLL)
I use x' R U' R D2 R' U R D2 R2 x and x' L' U L' D2 L U' L' D2 L2 x

they cycle UFL -> UFR -> UBR -> UFL and UFL -> UBL -> UFR -> UFL, respectively

so what I do is set up the pieces I have on my cycle all at the U layer (or D) so I can apply one of those algs

the first cycle is UFL -> DFR -> DBL
that's a hard one to setup for the A pll...you could do something like D R2 D' B2 (cycle) B2 D R2 D', but I think that's too long...instead, I'd use this alg:
(R' F R F')*3, combined with U and/or D moves to cycle the 3 pieces

as you can see, that alg swaps UFR - DFR and UFL - UBL
so, for the cycle we have, I'd do
U' (ALG) D2 (ALG) D2 U

so, what I'm doing is
U' to put the pieces on "position"
alg - shooting UFR to DFR
D2 - replacing DFR with DBL
alg - shooting to DBL (that is on DFR position)
D2 - putting the D layer pieces back to place
U - putting UFL back to place

now I have UFL -> DFL -> DBR
I'd use the same alg, but now with F' L F L' (which I execute as y' R' F R F'...)

so I shoot to DFL, replace it with DBR, shoot to DBR and put them back to place

and I'm left with UFL - UBR, that I'll fix with the remaining 2 edges

---------

I use the same idea for edges, setting the pieces on U or D (or even F or B or L or R layer, but those are more complicated) and using PLLs to cycle 3 edges

so, in the example it would be:

UF -> DR -> FR
I'd do it like D' x U' (edge cycle) U x' D

UF -> BR -> UR
B U' (edge cycle) U B'

UF -> DB -> FL
D2 x U (cycle) U' x' D2

UF -> UL -> BL
B' U (cycle) U' B

UF -> UB -> DF
I loooooooooove that type of cycle :) is so easy to do with M F2 M' R2
and you can use many variations of that one

UF - DL

so I have those 2 edges and 2 corners left

I'd solve that one as
N perm, swapping UL and UR and the 2 corners I want
U' L2 (H perm) L2 U

and solved :)
hope it helps
 
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