F2G+Morozov
0) I chose White and Yellow as basic colors.
1) Collect all Yellow corners to the up side and all White corners to the down side.
2) Analyzing how much pairs of corners are correct and incorrect:
- case
[0+4-] (0 correct, 4 incorrect) - make
F2 R2 F2 and get the case
[4+0-] (4 correct, 0 incorrect).
- case
[1+3-] (1 correct, 3 incorrect) - lock any incorrect pair and orient 1 correct pair. After it we need to lock this correct pair and solve all other corners used only U and R movements.
- case
[2+2-] (2 correct, 2 incorrect) - lock any incorrect pair and solve second incorrect pair. After it we need to lock this correct pair and solve all other corners used only U and R movements.
- case
[3+1-] (3 correct, 1 incorrect) - make
F2 R2 F2 and get case
[1+3-] (1 correct, 3 incorrect).
- case
[4+0-] (4 correct, 0 incorrect) - lock any correct pair and orient any another correct pair. After it we need to lock this correct pair and solve all other corners used only U and R movements.
Demonstration of cases
Case
[0+4-] -
Case
[1+3-] -
Case
[2+2-] -
Case
[3+1-] -
Case
[4+0-] -
As a result we get only three main cases -
[1+3-],
[2+2-] and
[4+0-].
The cases
[0+4-] and
[3+1-] transform to the cases
[4+0-] and
[1+3-] using
F2 R2 F2.
Thanks to Eugene Benek (aka LLLennnonnn) for this idea!
PS 21.11.2018
Other variants for the cases
[0+4-] and
[3+1-].
Case
[0+4-] - need to solve (join and orient) any pair of corners but need to orient basic colors not to the up or down side. Then need to lock this correct pair and solve other 6 corners using Morozov method.
Case
[3+1-] - need to solve (join and orient) one correct pair of corners but need to orient basic colors not to the up or down side. Then need to lock this correct pair and solve other 6 corners using Morozov method.
Using this variant we don't need to use
F2 R2 F2.
Case
[2+2-] - we also can solve using this variant.Need to lock one correct pair and solve (join and orient) the second correct pair of corners but need to orient basic colors not to the up or down side. Then need to lock this correct pair and solve other 6 corners using Morozov method.
Using this variant we change up/down side to other sides (R/L or F/B). When we solving one correct pair on another side we change configuration of other corners (normalize them), too.
In the following demo I only show principle when all the corners aren't flipped.
You can try to do it when all the corners are flipped randomly.
Case
[0+4-] -
Case
[3+1-] -
And another variant for case
[2+2-] -
Thanks to Eugene Benek (aka LLLennnonnn) for this idea!
The video from Eugene -
He shows it from 5:00.
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F2G+(normalization of all edges using HTA or ZZ rule)+Morozov
0) I chose White and Yellow as basic colors.
1) Collect all Yellow corners to the up side and all White corners to the down side.
2) Making the one correct pair of corners (see the previous post about 2*2*2).
3) Add one edge to the correct pair - make unbreakable 1*1*3 block.
4) Normalization of all edges using HTA or ZZ rule.
4.1) We can make unbreakable block 1*2*3 from the block 1*1*3
5) Lock the block 1*1*3 and solving all other corners using only U and R movements (see the previous post about 2*2*2).
6) Solving all edges using only U/M and R movements.
Demonstration of
F2G+(HTA or ZZ)+Morozov -
We can exchange steps 1 and 2.
Demonstration of
(HTA or ZZ)+F2G+Morozov -
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F2G + 1x1x3 + (ZZ or HTA) + 1x2x3 + 2x2x3 + Morozov + 7 Edges
0) I chose White and Yellow as basic colors.
1) Collect all Yellow corners to the up side and all White corners to the down side.
2) Making the one correct pair of corners (see the previous post about 2*2*2).
3) Add one edge to the correct pair - make unbreakable 1*1*3 block.
4) Normalization of all edges using HTA or ZZ rule.
3) Make unbreakable block 1*2*3 from 1*1*3.
4) Make unbreakable block 2*2*3 from 1*2*3.
5) Lock the unbreakable block 2*2*3 and solving all other corners using only U and R movements (see the previous post about 2*2*2).
6) Solving 7 edges using
R2 U2 R2 U2 R2 U2 and setup movies R и U.
Demo -
I named it "
A sequential bandaging method".
