A unique phase method for a Rubik's Cube

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Maybe check out his sub 20 with 20 different methods video.
but none of these methods is as easy, cool, intuitive, interesting, nice, beginner friendly, efficient, not-algorithmic, not using commutators, blessed, not received from mathemagical logic and unique as the method invented by Valery!

To show this i added subtitles to a random video and here is a new message from Valery Morozov:
you can easily solve corners and edges in the Rubik’s Cube 3x3x3,
and then put centers into places. If your intuition say to you - begin with centers, then your
name is Singmaster David ("Noteson Rubik's"Magic Cube".1979 and by Enslow and Penguin 1980).

Original text:
[...]Так с каких элементов надо начинать сборку? Если Ваша интуиции подсказывает - с центров, значит вас зовут: Singmaster
David."Noteson Rubik's"Magic Cube".1979 and by Enslow and Penguin 1980.


I can't see any arguments!! In my opinion this method is the most intuitive method ever!!

The principle of solve which was opened by Valery much more logically than all that existed before in the Rubik's Cube World!!
 
I could reply to loads of your stuff, but a lot of it is rambling and repetition (seriously, lots of the text in your posts is literally copy pasted from other posts). You seem to go on and on and on vying for some weird recognition for some mundane system that anyone could've shat out.

You apply colour to certain sentences seemingly under the impression that they should be mind blowing statements. Your terminology is all wrong - just because you call an algorithm a scheme doesn't mean that it is not an algorithm. What is a 'phase method' ? Are phases just steps? If so why is that notable?

Let me take a look at some of your claims.

This method doesn't use formulas

There are 'formulas' all over the booklet, so I don't know why you keep repeating this. Just beacuse you explain every move in an algorithm, doesn't mean that it is not an algorithm. Just because you understand an algorithm doesn't mean that it is not an algorithm. You don't even explain them all, some are literally just sequences of moves to remember.

and is intuitive on 100% for us

You list algorithms that you do not explain. That is not intuitive. I won't even discuss intuition further because it makes you a little unhinged.

This method is received not by a mathematical way. Do you know any other such methods?

Most methods have this property. Do you want a list?

Now on the Internet were many methods which are stamped from of same commutators and formulas.
And everyone declares "it is my new method", though it doesn't bear anything new and unique.

This is an outright lie.

There any many systems that we see over and over again (yours is one of them). However, many people have done great work bringing in entirely new concepts to solving. These systems may use algorithms, but they also bring completely new abstract concepts that are absolutely unique.

The fact that the Rubik's cube is unreal to solve without commutators and formulas it is a stereotype and the myth which was created for many years and all support it.

Saying this looks like you think we're conspiring against you to not let knowledge that it's possible to solve the cube without algorithms reach the public, adding some serious weight to your crazy factor.

Nobody likes the truth because many minds fought for this puzzle, they have spent a time and power for its decision.

It's a shame that your method is just like all the others because if it was actually like what you describe it'd help remove some of the misinformation about the cube and become useful as a teaching tool. As it stands 8355 pwns you. We are in no way attempting to suppress your information, merely criticising its misrepresentation.

Valery Morozov about his method of solving the Rubik’s Cube 3x3x3

You list a story about how he realised that after you solve corners, it's easy to move edges around with slice moves without disturbing the corners.

Is this meant to be something new and unique?

This method is unique and it is worthy to be known!

This method has existed for years as "Columns" and I'd probably teach beginners something else.

inb4 Kirjava!

<3
 
This method (or something similar) in the 80s, many people used it.
As I and other cubers, have discovered the solution ourselves,
without knowing others.
So,in my opinion, not only Morozov found it the corners first method,
but many people, in the same age, but independently.
Apparently there is a lot of work in this guide,
but I think it does not really new knowledge.
 
The only 100% intuitive method I have ever come across is the CSPS method. Use a screwdriver to scramble, then solve in the following order: core, screws, pieces, stickers.
 
Which are intuitive.
They still need to be learned. Intuition is subjective. As has been observed 1000 times before with F2L, solving comprises a mix of intuitive and algorithmic technique, and fluctuates between the two - cases that you figure out yourself become algorithmic as they are committed to muscle memory, and algorithms that are learned become intuitive as the way they work becomes better understood.

It doesn't really make sense to refer to any method as "100% intuitive". Every method relies on learning, and learning doesn't equate to understanding. Some methods require better understanding to use them effectively, which is why not many people are good at Heise, but that doesn't mean that everyone who solves with Heise does so 100% intuitively.

/pedantry
 
Hello everybody!

I deleted many excess messages that there were no any disputes more.
Let's agree to differ.

I am really sorry!

I hope this method will find followers.

Best regards, Sergey.
 
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A mixed method (the method of lines and the method of Morozov) for solving of 4x4x4-NxNxN cubes:
  1. Solving 2 opposite centers (the Blue and Green centers);
  2. Solving 8 edges which contain Blue or Green colors with the method of lines;
  3. Solving corners with the method of Morozov;
  4. Put 8 edges and 2 centers to their place - 2 opposite sides (the Blue and Green sides) are solved;
  5. Solving 4 edges with method of Morozov;
  6. Solving 4 centers.
Video for the 4x4x4 cube - http://youtu.be/71x68Okd1T0
Video for the 5x5x5-NxNxN cube - http://youtu.be/9eT-FzMGDvU

How to permute central elements by 3x3x3 principle:

Another mixed method for odd cubes (5x5x5, 7x7x7,…):
  1. Solving all 6 centers;
  2. Solving all edges with the method of lines;
  3. If it is necessary then remove parity - rotate an internal layer on 90⁰ and resolve 4 edges;
  4. Solving 4 centers from lines;
  5. Solve a cube as the 3х3х3.
Video - http://youtu.be/PusIG2hmctw
 
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A mixed method (the method of lines and the method of Morozov) for solving of 4x4x4-NxNxN cubes:
  1. Solving 2 opposite centers (the Blue and Green centers);
  2. Solving 8 edges which contain Blue or Green colors with the method of lines;
  3. Solving corners with the method of Morozov;
  4. Put 8 edges and 2 centers to their place - 2 opposite sides (the Blue and Green sides) are solved;
  5. Solving 4 edges with method of Morozov;
  6. Solving 4 centers.

This is exactly the Cage Method variant I used years ago.

If it is necessary then remove parity - rotate an internal layer on 90⁰ and resolve 4 edges and 4 centers;

What kind of parity can you have on an odd big cube, after you solved the centers and the edges?
 
What kind of parity can you have on an odd big cube, after you solved the centers and the edges?
I mean, if after solving of edges (step 2) we get one incorrect edge.

Here I don't show anything new.
I want to show how to solve big cubes more optimally using the method of Morozov - one method does not interfere with the other, something more convenient solve in one method and something in other.

am I missing something here?
  1. Solving all 6 centers; :o
  2. Solving all edges with the method of lines;
  3. If it is necessary then remove parity - rotate an internal layer on 90⁰ and resolve 4 edges;
  4. Solving 4 centers from lines;
  5. Solve a cube as the 3х3х3.
I think it will be more correct.

sandwich and reduction lol
Yes, it is very similar to a sandwich. )

I like to solve the corners with Morozov method. The 2x2x2 is main in this method.
 
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F2G+Morozov

0) I chose White and Yellow as basic colors.
1) Collect all Yellow corners to the up side and all White corners to the down side.
2) Analyzing how much pairs of corners are correct and incorrect:
- case [0+4-] (0 correct, 4 incorrect) - make F2 R2 F2 and get the case [4+0-] (4 correct, 0 incorrect).
- case [1+3-] (1 correct, 3 incorrect) - lock any incorrect pair and orient 1 correct pair. After it we need to lock this correct pair and solve all other corners used only U and R movements.
- case [2+2-] (2 correct, 2 incorrect) - lock any incorrect pair and solve second incorrect pair. After it we need to lock this correct pair and solve all other corners used only U and R movements.
- case [3+1-] (3 correct, 1 incorrect) - make F2 R2 F2 and get case [1+3-] (1 correct, 3 incorrect).
- case [4+0-] (4 correct, 0 incorrect) - lock any correct pair and orient any another correct pair. After it we need to lock this correct pair and solve all other corners used only U and R movements.

Demonstration of cases
Case [0+4-] -
Case [1+3-] -
Case [2+2-] -
Case [3+1-] -
Case [4+0-] -

As a result we get only three main cases - [1+3-], [2+2-] and [4+0-].
The cases [0+4-] and [3+1-] transform to the cases [4+0-] and [1+3-] using F2 R2 F2.

Thanks to Eugene Benek (aka LLLennnonnn) for this idea!

PS 21.11.2018
Other variants for the cases [0+4-] and [3+1-].

Case [0+4-] - need to solve (join and orient) any pair of corners but need to orient basic colors not to the up or down side. Then need to lock this correct pair and solve other 6 corners using Morozov method.

Case [3+1-] - need to solve (join and orient) one correct pair of corners but need to orient basic colors not to the up or down side. Then need to lock this correct pair and solve other 6 corners using Morozov method.

Using this variant we don't need to use F2 R2 F2.

Case [2+2-] - we also can solve using this variant.Need to lock one correct pair and solve (join and orient) the second correct pair of corners but need to orient basic colors not to the up or down side. Then need to lock this correct pair and solve other 6 corners using Morozov method.

Using this variant we change up/down side to other sides (R/L or F/B). When we solving one correct pair on another side we change configuration of other corners (normalize them), too.

In the following demo I only show principle when all the corners aren't flipped.
You can try to do it when all the corners are flipped randomly.
Case [0+4-] -
Case [3+1-] -

And another variant for case [2+2-] -

Thanks to Eugene Benek (aka LLLennnonnn) for this idea!

The video from Eugene -
He shows it from 5:00.
==========================================================
F2G+(normalization of all edges using HTA or ZZ rule)+Morozov

0) I chose White and Yellow as basic colors.
1) Collect all Yellow corners to the up side and all White corners to the down side.
2) Making the one correct pair of corners (see the previous post about 2*2*2).
3) Add one edge to the correct pair - make unbreakable 1*1*3 block.
4) Normalization of all edges using HTA or ZZ rule.
4.1) We can make unbreakable block 1*2*3 from the block 1*1*3
5) Lock the block 1*1*3 and solving all other corners using only U and R movements (see the previous post about 2*2*2).
6) Solving all edges using only U/M and R movements.

Demonstration of F2G+(HTA or ZZ)+Morozov -

We can exchange steps 1 and 2.

Demonstration of (HTA or ZZ)+F2G+Morozov -
==========================================================
F2G + 1x1x3 + (ZZ or HTA) + 1x2x3 + 2x2x3 + Morozov + 7 Edges

0) I chose White and Yellow as basic colors.
1) Collect all Yellow corners to the up side and all White corners to the down side.
2) Making the one correct pair of corners (see the previous post about 2*2*2).
3) Add one edge to the correct pair - make unbreakable 1*1*3 block.
4) Normalization of all edges using HTA or ZZ rule.
3) Make unbreakable block 1*2*3 from 1*1*3.
4) Make unbreakable block 2*2*3 from 1*2*3.
5) Lock the unbreakable block 2*2*3 and solving all other corners using only U and R movements (see the previous post about 2*2*2).
6) Solving 7 edges using R2 U2 R2 U2 R2 U2 and setup movies R и U.

Demo -

I named it "A sequential bandaging method". :)
 
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F2G + Roux (2 blocks 1x2x3) + Sune (0, 1 or 2 time) + Roux (6 last edges)

0) I chose White and Yellow as basic colors.
1) Collect all Yellow corners to the up side and all White corners to the down side.
2) Making the one correct pair of corners (see the previous post about 2*2*2).
3) Add one edge to the correct pair - make unbreakable 1*1*3 block.
4) Make the first Roux block 1*2*3 from 1*1*3.
6) Make the second Roux block 1*2*3.
7) Because all the corners stand in their places enough to use only Sune algorithm 0, 1 or 2 times to flipping 4 corners.
8) Solving last 6 edges using Roux or Morozov method.

Demo -

Thanks to Eugene Benek (aka LLLennnonnn) for this idea!
 
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A variant of mixed method from Eugene Benek (aka LLLennnonnn)

F2G + Morozov + Roux

He used another way:
1) Normalization of corners and solving a right pair of 2 corners.
2) The first 1*2*3 block.
3) Solving all the corners. We can use Morozov principle here because all the corners were normalized yet.
4) The second 1*2*3 block. I think it looks like Waterman method.
5) Solving last 6 edges using Roux.
 
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