TMOY
Veteran
This is not always possible because of parity issues 
Allowing at most one U move as a parity fix, it's fun. I solve first the edges then the corners (it's IMHO easier because (sexy move)^3 is edge-preserving).
Allowing at most one U move as a parity fix, it's fun. I solve first the edges then the corners (it's IMHO easier because (sexy move)^3 is edge-preserving).