edward_9x
Veteran
Hello! I wanted to post this project here before but never got around to it.
It's a pretty plainly implemented solver: No pruning tables or MITM or whatever. It uses human methods and threads instead.
The methods implemented are ZZ, Petrus, 2GR, CFOP and Roux. ZZ is the default because it's what I use, CFOP gives very bad solutions for some reason, and Petrus is the fastest on avg and its movecount is not bad either (truly the greatest method of all time)
github.com
Have fun! And maybe the pros on this forum can give me some tips to make it slightly faster. I don't wanna use very advanced stuff partially because I wanna keep it simple and self-contained as one binary.
It's a pretty plainly implemented solver: No pruning tables or MITM or whatever. It uses human methods and threads instead.
The methods implemented are ZZ, Petrus, 2GR, CFOP and Roux. ZZ is the default because it's what I use, CFOP gives very bad solutions for some reason, and Petrus is the fastest on avg and its movecount is not bad either (truly the greatest method of all time)
GitHub - Edd12321/cubeterm: Reasonably fast twisty puzzle solver
Reasonably fast twisty puzzle solver. Contribute to Edd12321/cubeterm development by creating an account on GitHub.
Have fun! And maybe the pros on this forum can give me some tips to make it slightly faster. I don't wanna use very advanced stuff partially because I wanna keep it simple and self-contained as one binary.